Win2k, 384megs ram, CUSL2, G400 32mb
Well the light in q3tourney1 is easy to reproduce, course 32/32 takes way too much of a performance hit so I use 16/32 at best.
The other is Q3DM5
on this map go to the part where you see the ceiling fans, now make sure the long wall is on your right, move around and you see some artifacts on the wall it looks like blackness or something, hard to describe, but I can reproduce it everytime no problem.
Q3 settings:
Everything is set to max with
bilinear
16 bit color depth
32 bit textures
The artifacts are minor but still a reminder that the ICD is still not as good as the compititions
Well the light in q3tourney1 is easy to reproduce, course 32/32 takes way too much of a performance hit so I use 16/32 at best.
The other is Q3DM5
on this map go to the part where you see the ceiling fans, now make sure the long wall is on your right, move around and you see some artifacts on the wall it looks like blackness or something, hard to describe, but I can reproduce it everytime no problem.
Q3 settings:
Everything is set to max with
bilinear
16 bit color depth
32 bit textures
The artifacts are minor but still a reminder that the ICD is still not as good as the compititions
Comment