if any of you have tried out the utah-glx driver on this site you would know that they are not really accelerated, even at fastest settings i would get at MOST 10fps.... so i compiled my own one, with newer utah-glx source... the tgz package can be downloaded here for now.. http://www.ematic.com/nehal/files/glxMesa-20001110.tgz
if you dont have slackware or installpkg, then just unpack to your / directory..
off course its compatible with all GL games, i just used quake3 as an example...
here are my screenshots, first one is windows, followed up by the linux one... all are in default Normal settings... with nothing changed.... note the image quality difference, which is better??... u decide...
======
windows:
linux:
======
windows:
linux:
======
------------------
P5A-B MoBo w/AMD K6-266@300 (100mhz FSB)
Matrox Milleniumm G200 AGP (oh, lets party)
Creative SB Awe32 (a classic, superb card)
Realtek 8029A NIC Card
64meg 100mhz SDRam
Ali V agp chipset (2x)
6.4 gig HD 5400 RPM UDMA 66
ALI 1543 IDE Controller (ATA 33)
Optiquest Q53 15" Monitor
Actima 36X CD-Rom
Windows 95B
ICQ UIN: 24730025
if you dont have slackware or installpkg, then just unpack to your / directory..
off course its compatible with all GL games, i just used quake3 as an example...
here are my screenshots, first one is windows, followed up by the linux one... all are in default Normal settings... with nothing changed.... note the image quality difference, which is better??... u decide...
======
windows:
linux:
======
windows:
linux:
======
------------------
P5A-B MoBo w/AMD K6-266@300 (100mhz FSB)
Matrox Milleniumm G200 AGP (oh, lets party)
Creative SB Awe32 (a classic, superb card)
Realtek 8029A NIC Card
64meg 100mhz SDRam
Ali V agp chipset (2x)
6.4 gig HD 5400 RPM UDMA 66
ALI 1543 IDE Controller (ATA 33)
Optiquest Q53 15" Monitor
Actima 36X CD-Rom
Windows 95B
ICQ UIN: 24730025
Comment