Hi there,
I've encountered some problems playing the 2 latest games I bought, and I hope I can get some help here. I'll first list my problems, then I'll give an outline of my computer.
Problems:
- In 3dMark2000, the helicopter demo, the left HUD is partially flashing all the time. This does not occur when I test my Voodoo card, it only happens when testing the G200.
- In Colin McRae Rally 2.0, some graphics look really weird. A simple bitmap (in the menu) of a car would be cut in half (in a diagonal way), with half of the picture not appearing at all. Again, this does happen when running through my Voodoo 2 card.
- In Project IGI, I get weird results when playing through my G200 card. When the game start with a fly-by scene that is rendered using the game's engine, all the ground textures are cut in half (again, diagonally), and only half the texture is visible. When using the Voodoo 2, this scene plays fine, but I get colour issues in the game itself.
- In Dinosaur (someone else's game I tested), in the encyclopedia mode, some of the textures are completely missing, altough they appear when they are almost our of view (it's a 3d look-around scene).
In Project IGI, I managed to get the game running with 'half textures' by turning the detail level down, but the other problems remain whatever I do. By the way, what causes these texture problems when the detail level is turned up?
Now for my system:
Sorry for some Dutch below, but that's just my Win98 installation It should still be understandable...
My System:
P2-450
BT6X4 Motherboard (VIA Apollo 133A chipset)
Matrox Millenium G200 AGP 8mb
Diamond Monster Voodoo 2 12mb
SBlive card
Creative Encore DVD card + drive
Installed all the lastest drivers for all component in my PC, including the latest powerdesk 6.21.
Microsoft Windows 98 4.10.2222 A
IE 5 5.00.2614.3500
GenuineIntel Pentium(r) II Processor
128 MB RAM
84% van de systeembronnen is beschikbaar
Beheerd door Windows-wisselbestand op station C (587 MB beschikbaar)
Beschikbare ruimte op station C: 587 MB van 14638 MB (FAT32)
IRQs:
0 Systeemtimer
1 Standaard- (101/102 toetsen) of Microsoft Natural-toetsenbord
2 Programmeerbare interruptcontroller
3 Communicatiepoort (COM2)
4 Communicatiepoort (COM1)
5 SCI IRQ used by ACPI bus
6 Standaard-diskettestationcontroller
7 ECP-printerpoort (LPT1)
8 Systeem-CMOS/Real-timeklok
9 Creative SB16 Emulation
10 Creative PC-DVD Encore ( WDM )
10 ACPI IRQ Houder voor PCI IRQ-besturing
11 Matrox Millennium G200 AGP - English
11 ACPI IRQ Houder voor PCI IRQ-besturing
12 Creative SB Live!
12 ACPI IRQ Houder voor PCI IRQ-besturing
13 Numerieke-gegevensprocessor
14 Primary IDE controller (dual fifo)
14 VIA Bus Master PCI IDE Controller
15 Secondary IDE controller (dual fifo)
15 VIA Bus Master PCI IDE Controller
shared:
IRQ 10 Creative PC-DVD Encore ( WDM )
IRQ 10 ACPI IRQ Houder voor PCI IRQ-besturing
IRQ 11 Matrox Millennium G200 AGP - English
IRQ 11 ACPI IRQ Houder voor PCI IRQ-besturing
IRQ 12 Creative SB Live!
IRQ 12 ACPI IRQ Houder voor PCI IRQ-besturing
IRQ 14 Primary IDE controller (dual fifo)
IRQ 14 VIA Bus Master PCI IDE Controller
IRQ 15 Secondary IDE controller (dual fifo)
IRQ 15 VIA Bus Master PCI IDE Controller
Please help me out here, I'm without a clue as to these problems....
I've encountered some problems playing the 2 latest games I bought, and I hope I can get some help here. I'll first list my problems, then I'll give an outline of my computer.
Problems:
- In 3dMark2000, the helicopter demo, the left HUD is partially flashing all the time. This does not occur when I test my Voodoo card, it only happens when testing the G200.
- In Colin McRae Rally 2.0, some graphics look really weird. A simple bitmap (in the menu) of a car would be cut in half (in a diagonal way), with half of the picture not appearing at all. Again, this does happen when running through my Voodoo 2 card.
- In Project IGI, I get weird results when playing through my G200 card. When the game start with a fly-by scene that is rendered using the game's engine, all the ground textures are cut in half (again, diagonally), and only half the texture is visible. When using the Voodoo 2, this scene plays fine, but I get colour issues in the game itself.
- In Dinosaur (someone else's game I tested), in the encyclopedia mode, some of the textures are completely missing, altough they appear when they are almost our of view (it's a 3d look-around scene).
In Project IGI, I managed to get the game running with 'half textures' by turning the detail level down, but the other problems remain whatever I do. By the way, what causes these texture problems when the detail level is turned up?
Now for my system:
Sorry for some Dutch below, but that's just my Win98 installation It should still be understandable...
My System:
P2-450
BT6X4 Motherboard (VIA Apollo 133A chipset)
Matrox Millenium G200 AGP 8mb
Diamond Monster Voodoo 2 12mb
SBlive card
Creative Encore DVD card + drive
Installed all the lastest drivers for all component in my PC, including the latest powerdesk 6.21.
Microsoft Windows 98 4.10.2222 A
IE 5 5.00.2614.3500
GenuineIntel Pentium(r) II Processor
128 MB RAM
84% van de systeembronnen is beschikbaar
Beheerd door Windows-wisselbestand op station C (587 MB beschikbaar)
Beschikbare ruimte op station C: 587 MB van 14638 MB (FAT32)
IRQs:
0 Systeemtimer
1 Standaard- (101/102 toetsen) of Microsoft Natural-toetsenbord
2 Programmeerbare interruptcontroller
3 Communicatiepoort (COM2)
4 Communicatiepoort (COM1)
5 SCI IRQ used by ACPI bus
6 Standaard-diskettestationcontroller
7 ECP-printerpoort (LPT1)
8 Systeem-CMOS/Real-timeklok
9 Creative SB16 Emulation
10 Creative PC-DVD Encore ( WDM )
10 ACPI IRQ Houder voor PCI IRQ-besturing
11 Matrox Millennium G200 AGP - English
11 ACPI IRQ Houder voor PCI IRQ-besturing
12 Creative SB Live!
12 ACPI IRQ Houder voor PCI IRQ-besturing
13 Numerieke-gegevensprocessor
14 Primary IDE controller (dual fifo)
14 VIA Bus Master PCI IDE Controller
15 Secondary IDE controller (dual fifo)
15 VIA Bus Master PCI IDE Controller
shared:
IRQ 10 Creative PC-DVD Encore ( WDM )
IRQ 10 ACPI IRQ Houder voor PCI IRQ-besturing
IRQ 11 Matrox Millennium G200 AGP - English
IRQ 11 ACPI IRQ Houder voor PCI IRQ-besturing
IRQ 12 Creative SB Live!
IRQ 12 ACPI IRQ Houder voor PCI IRQ-besturing
IRQ 14 Primary IDE controller (dual fifo)
IRQ 14 VIA Bus Master PCI IDE Controller
IRQ 15 Secondary IDE controller (dual fifo)
IRQ 15 VIA Bus Master PCI IDE Controller
Please help me out here, I'm without a clue as to these problems....
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