After inputting some of Maggi's parts, as well as my own, here's what I got for my UnrealTournament.ini Brian.
[OpenGLDrv.OpenGLRenderDevice]
AlwaysMipmap=1
Coronas=True
DescFlags=1
DetailTextures=True
HighDetailActors=True
LODBias=0
MaxAnisotropy=0
MinDepthBits=32
RefreshRate=100
ShareLists=0
ShinySurfaces=True
SupportsLazyTextures=0
Translucency=True
Use32BitTextures=True
Use32BitZBuffer=True
UseAlphaPalette=False
UseFullscreen=True
UseGammaCorrection=True
UseMipmapping=True
UseMultitexture=True
UsePageFlipping=True
UsePalette=True
UsePalettes=True
UsePrecache=True
UseS3TC=True
UseTNT=False
UseTrilinear=True
UseTripleBuffering=True
UseVSync=True
VolumetricLighting=False
Description=Matrox Graphics Inc./Matrox TurboGL for G400
Note : This is using the 6.23 drivers with 32z buffer enabled AND the TurboGL 1.30.
The s3TC doesn't do a thing, even after copying over the enhanced textures.
Also, I just copied several of the D3d options I wanted over, and SOME of them seemed to make a difference. (The ones that do not don't seem to create any problems, so I guess I'm lucky.
Btw Maggi, I get the precache for a little over a second, so I guess I don't need it eh?
I've updated my file again, with some extra recommended settings, and so far no harm. I've even alpha-batized them. Not that I can spell that darned word.
I know there's a UsePallet and UsePallets, so I figured since they recommend one and one is there beforehand, both won't hurt.
[This message has been edited by vanguardian1 (edited 26 January 2001).]
[This message has been edited by vanguardian1 (edited 26 January 2001).]
[This message has been edited by vanguardian1 (edited 26 January 2001).]
[OpenGLDrv.OpenGLRenderDevice]
AlwaysMipmap=1
Coronas=True
DescFlags=1
DetailTextures=True
HighDetailActors=True
LODBias=0
MaxAnisotropy=0
MinDepthBits=32
RefreshRate=100
ShareLists=0
ShinySurfaces=True
SupportsLazyTextures=0
Translucency=True
Use32BitTextures=True
Use32BitZBuffer=True
UseAlphaPalette=False
UseFullscreen=True
UseGammaCorrection=True
UseMipmapping=True
UseMultitexture=True
UsePageFlipping=True
UsePalette=True
UsePalettes=True
UsePrecache=True
UseS3TC=True
UseTNT=False
UseTrilinear=True
UseTripleBuffering=True
UseVSync=True
VolumetricLighting=False
Description=Matrox Graphics Inc./Matrox TurboGL for G400
Note : This is using the 6.23 drivers with 32z buffer enabled AND the TurboGL 1.30.
The s3TC doesn't do a thing, even after copying over the enhanced textures.
Also, I just copied several of the D3d options I wanted over, and SOME of them seemed to make a difference. (The ones that do not don't seem to create any problems, so I guess I'm lucky.
Btw Maggi, I get the precache for a little over a second, so I guess I don't need it eh?
I've updated my file again, with some extra recommended settings, and so far no harm. I've even alpha-batized them. Not that I can spell that darned word.
I know there's a UsePallet and UsePallets, so I figured since they recommend one and one is there beforehand, both won't hurt.
[This message has been edited by vanguardian1 (edited 26 January 2001).]
[This message has been edited by vanguardian1 (edited 26 January 2001).]
[This message has been edited by vanguardian1 (edited 26 January 2001).]
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