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new directx 8a took care of d3d crapping out on me when playing UT. Couple of days now and not a single GPF. Used to average 2-5 per night. Just one hidden benefit.
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Rocket_Bait
Never met a high velocity explosive projectile that I didn't get in the way of!
Rocket_Bait
Never met a high velocity explosive projectile that I didn't get in the way of!
A small update, after a couple of more days. Like most other things, if I open my big mouth (keyboard in this case) I usually come to regret it. The GPFs are back. Although with win2k-pro they don't take down the OS, it still is annoying. I had a an additional thought, however, the vast majority of these GPFs come when I play the Infiltration mod. They are not a common when playing vanilla UT, but still occur.
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Rocket_Bait
Never met a high velocity explosive projectile that I didn't get in the way of!
Rocket_Bait
Never met a high velocity explosive projectile that I didn't get in the way of!
Does anyone know how to revert this patch http://www.microsoft.com/downloads/r...eleaseID=27380 cause although it fixed my sluggish mouse problem it really messed up my Roger wilco, I now get a error message when trying to run it "unable to initialize direct input. Either a game is running that does not cooperate with RW or old version of DX. Does anyone know what the old settings were. it was a registry patch. Thanks
Asus P2b(1011),P3 500,256 mb pc133,Matrox G400 DH,Asus 50x,Iomega zip,Mitsumi CDR,Ibm 20 gb hd,Promise ultra 66 controller,Sb Live,Win 2000 pro
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