Hi guys,
I'm sure this has been posted before and I did have a look through past posts - honest.
Basically I'm just wandering what settings work well for the G400 in UT. I guess it comes from having installed Infiltration (an uber-realistic combat mod) and finding that in a lot of the maps at a distance, I can sometimes see through walls - and often see diagonal stripes (Z-buffer problem?). Also some distant structures don't seem to get drawn at all.
I had also heard that some of you use OGL rather than D3D. So, which runs UT best for the G400 - D3D or OGL?
btw, I'm kind of looking for the best image quality without being too choppy.
Ta,
Uppity
Quick sys specs:
Duron 750
128meg Ram
G400 32M DH
Gigabyte GA7-XE4 mobo
SB Live Value
Windows 98
I'm sure this has been posted before and I did have a look through past posts - honest.
Basically I'm just wandering what settings work well for the G400 in UT. I guess it comes from having installed Infiltration (an uber-realistic combat mod) and finding that in a lot of the maps at a distance, I can sometimes see through walls - and often see diagonal stripes (Z-buffer problem?). Also some distant structures don't seem to get drawn at all.
I had also heard that some of you use OGL rather than D3D. So, which runs UT best for the G400 - D3D or OGL?
btw, I'm kind of looking for the best image quality without being too choppy.
Ta,
Uppity
Quick sys specs:
Duron 750
128meg Ram
G400 32M DH
Gigabyte GA7-XE4 mobo
SB Live Value
Windows 98
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