Announcement

Collapse
No announcement yet.

Anyone have B&W yet?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    wooooohooooo it works !

    i changed the agp aperture size to the lowest setting i have (32MB) and i got rid of every error i had and i can play at 800x600x32xHigh now.

    thx guys, another job well done.

    no matrox, no matroxusers.

    Comment


    • #47
      isn't AGP texturing disabled completely at lower settings?

      if so, this is only a temporary workaround, and not a real fix, because I wouldn't want to lose AGP texturing completely.

      Comment


      • #48
        Ok, I'm just guessing here, but could this be related to another problem thats been reported on these boards...

        No matter what you set your AGP aperture size to in Win2k, you only ever get ~16Mb of AGP memory reported by D3d. One obvious effect of this is that you cannot do the 64Mb AGP texture test in 3dMark 2k.

        If an app assumes that available AGP memory == AGP aperture size (a reasonable assumption normally) then you get huge texture corruption if you go beyond 16Mb of AGP memory in Win2k.

        We were told that this problem was with the Intel AGP Gart driver for Win2k, and that would also explain why its happening on other cards, not just the G4x0 series.

        ------------------
        Unreal Fortress developer

        Comment


        • #49
          I think that 16/32MB AGP problem (32MB for AGP DMA mode, 16 for DiME) is inherent to ALL gart drivers, probably because of a limitation in the Win2k kernel itself?

          Though I think programs can only detect the amount of texture memory as reported by DirectX, and not by what AGP aperture size is set in the BIOS to.

          However, there are some low values of this aperture size which completely disable AGP texturing.. maybe 16MB already does that? Maybe B&W can't handle AGP texturing properly? (or maybe only not on a G400 or AGP DiME card)

          Comment


          • #50
            Anyway, fixing the AGP Aperture Size to 16 MB just worked perfectly!! Thx for the help guys!!

            btw: if anyone interested in:
            Mashine was a Ahtlon TB, Win 2k and G400
            So try this out, if you're havin the same problems and configuration.

            Comment


            • #51
              Woohoo! I changed the AGP aperture size to 32MB (the minimum setting on my Abit SE6) and everything now works great . Thanks to everyone who contributed to finding the solution. My system specs are listed in a previous post, so I won't list them again. However, this seems to be working for everyone I've seen who has tried it so far with WIN2K.

              Eric
              ABIT BF6, P3-600E FC-PGA @800, 128MB Crucial 7ns SDRAM, IBM Deskstar 10GXP, Matrox Millenium G400 DH 32MB, Sound Blaster Live!, D-LINK 10/100 Ethernet, Adaptec 2940UW, Plextor 32X CDROM, Plextor 4X/12X CD-R, SCSI Zip Drive, Motorola Cybersurfr Cable Modem

              Comment


              • #52
                Alright,
                I am glad it's all sorted out. I just called Lionhead and EA and informed them. Hopefully we'll have a patch soon that will remedy this problem. I'll inform Tech Support to add it to their FAQ,

                Regards,

                ------------------
                "The opinions or comments expressed by me do not necessary reflect those of Matrox Graphics Inc."
                "The opinions or comments expressed by me do not necessary reflect those of Matrox Graphics Inc."

                Comment


                • #53
                  Dzeus - I'd have thought so too, but that doesn't explain why some apps (3DMark 2k) fail gracefully because they cant get the memory they require, while some (B&W and a commercial 3D app I use at work) just try and use the memory anyway, causing this kind of texture corruption.

                  ------------------
                  Unreal Fortress developer

                  [This message has been edited by Raptor^ (edited 03 April 2001).]

                  Comment


                  • #54
                    Guys,

                    What happens when you want to play an OpenGL game after playing B&W. With a 16mb AGP Apeture size the game will certainly crash or refuse to start. Are you going to re-boot to switch your AGP size everytime you want to play a different game? ROM dzeus is right this is not a fix but a band-aid for a bigger problem.

                    ------------------

                    Comment


                    • #55
                      So, now that everyone has it working... is the game any good?
                      My rig: P4 3.0GHz; Asus P4C800E; 1GB DDR 3200; AIW Radeon 9800 Pro; WD 120GB SATA; Plextor DVD burner; Liteon DVD reader; Audigy 2ZS; Logitech Z560 4.1; NEC FE991SB

                      Kid's rig: AMD XP 1600+; 512MB ram; GF4 Ti4600; Maxtor 60GB; Plextor CD burner; Sony DVD reader; SB Live; Cambridge 4.1 speakers; NEC FE991SB

                      Other kid's rig: Athlon 2700+; ASUS A7N8X mobo; 512MB PC3200 ram; GF4 Ti4600; Maxtor 80GB; SB Live; Cambridge 2.1; NEC FE991SB; Liteon DVD-ROM

                      Comment


                      • #56
                        Neither, Lionhead told me they already know about it and a patch is planned, i leave it in their hands until then,

                        Regards,

                        ------------------
                        "The opinions or comments expressed by me do not necessary reflect those of Matrox Graphics Inc."
                        "The opinions or comments expressed by me do not necessary reflect those of Matrox Graphics Inc."

                        Comment


                        • #57
                          What's with the signature ROM?

                          SwAmPy
                          SwAmPy

                          Comment


                          • #58
                            ROM,

                            What do you mean neither?

                            Comment


                            • #59
                              I think he was commenting on Dzeus reply. He sais it´s neither a fix nor a band aid for a bigger problem.

                              I will get my Kyro II next week and I will see if I bump into the same probs like you guys.

                              Comment


                              • #60
                                Hi Guys,

                                A user over on my forums gave me another way that you can get the game to work without changing you Apeture size. What he did was disabled AGP Texturing in DXDIAG (which is the same thing as lowering your apeture size to 16). It is still a temporary fix but at least you do not have to re-boot when you want to play another game (like OpenGL).

                                Comment

                                Working...
                                X