I'm getting some z-buffer visual errors in MDK2. This is prolly because the game is using only a 16bit Z-buffer, insead of a 32bit z-buffer. I'm running MDK2 in 32 bit tho. So I was wondering if anybody knew how to force MDK2 to use a 32bit z-buffer.
You can see a snapshot <a href="http://members.home.net/dj-donny-d/MDK2_snap.jpg">HERE</a>. As you can see, there is some sort of tearing on the window thing in the distance. It looks like Z-buffer errors to me.
I'm using the Certified 5.32 win2k PD drivers. I used the uncertified 5.51 drivers previously, and had the same results. I'm using the 4.31 4in1's drivers. MDK2 has the latest patches installed.
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P3V4X | P3 650@897 | Matrox G400@171/233 | Viewsonic 17" E771 | 256 mb ram | Maxtor DiamondMax+ 40 | SB Live Value | Altec Lansing ACS45.2 | Win2k
You can see a snapshot <a href="http://members.home.net/dj-donny-d/MDK2_snap.jpg">HERE</a>. As you can see, there is some sort of tearing on the window thing in the distance. It looks like Z-buffer errors to me.
I'm using the Certified 5.32 win2k PD drivers. I used the uncertified 5.51 drivers previously, and had the same results. I'm using the 4.31 4in1's drivers. MDK2 has the latest patches installed.
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P3V4X | P3 650@897 | Matrox G400@171/233 | Viewsonic 17" E771 | 256 mb ram | Maxtor DiamondMax+ 40 | SB Live Value | Altec Lansing ACS45.2 | Win2k
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