Please kindly check out these screen shots on http://home.apu.edu/~philpi/temp/q3a-ut/ (images are blurred due to JPEG compression) ... Why am I getting these corruptions randomly? It is very annoying. I doubt it is lags (maybe little graphic glitches here and there). When these glitches occur, my game pause and sometimes sound stutters. I tried single player, and I don't seem to get those.
I tried Quake 3 Arena in single player and multiplayer (deathmatch). No problems there. However, I noticed UT is more choppier than regular Q3A.
Does anyone else get these problems?
System configuration:
Intel Pentium III Katami/Slot 1 600 Mhz CPU (512KB cache), ASUS P3B-F -- 440BX (latest BIOS; Award Modular BIOS), 100 Mhz bus, 256 MB of SDRAM (Generic 128 MB PC100 + 128 MB Kingtson PC133), ATX Full Tower Case, 300W generic power supply, 2 ISA, 3 PCI, 1 AGP, 1 Shared PCI/ISA Slot, 2 USB ports, 512K L2 cache, IBM P72 17" monitor (6556 03N), Matrox Millenium G400 32 MB DualHead, Creative Labs Sound Blaster Live! Platinum (not using LiveDrive), Toshiba DVD-ROM SD-M1212 6X/32X ATAPI/IDE CD-ROM drive, Plextor PX-W1210 PlexWriter (12/10/32A; IDE), external USR 33600 Sportster Faxmodem (Model: 0413; Product Code: 000839-03), 6.4 GB Quantum Fireball EIDE (6.4EX-A) HDD, Quantum Fireball Plus LM 15 GB 7200 RPM EIDE HDD, a 2-buttons PS/2 Logitech mouse, 3Com Fast EtherLink XL 10/100 Mb TX Ethernet NIC (3C905B-TX), Windows 98 (using Internet Explorer v5.5), two regular computer fans (CPU and normal), 1 custom fan, 1 HDD cooler, a HP DeskJet 560c printer, and an APC Back-UPS 650VA. Running MS DirectX 8, disabled Active Desktop, and Yamaha Sondius XG SoftSynthesizer v1.0 for better MIDI in Windows 98. Nothing is overclocked. Using a Belkin OmniCube (2-port; KVM and a 8-ports Netgear DS108 Hub 10/100 base for LAN and Netgear RT311 Router (for @Home cable modem service with a leased Terayon TeraPro cable modem [not DOCSIS]).
I look forward to receiving replies soon. This mod is cool except for the problems I have. Thanks!
I tried Quake 3 Arena in single player and multiplayer (deathmatch). No problems there. However, I noticed UT is more choppier than regular Q3A.
Does anyone else get these problems?
System configuration:
Intel Pentium III Katami/Slot 1 600 Mhz CPU (512KB cache), ASUS P3B-F -- 440BX (latest BIOS; Award Modular BIOS), 100 Mhz bus, 256 MB of SDRAM (Generic 128 MB PC100 + 128 MB Kingtson PC133), ATX Full Tower Case, 300W generic power supply, 2 ISA, 3 PCI, 1 AGP, 1 Shared PCI/ISA Slot, 2 USB ports, 512K L2 cache, IBM P72 17" monitor (6556 03N), Matrox Millenium G400 32 MB DualHead, Creative Labs Sound Blaster Live! Platinum (not using LiveDrive), Toshiba DVD-ROM SD-M1212 6X/32X ATAPI/IDE CD-ROM drive, Plextor PX-W1210 PlexWriter (12/10/32A; IDE), external USR 33600 Sportster Faxmodem (Model: 0413; Product Code: 000839-03), 6.4 GB Quantum Fireball EIDE (6.4EX-A) HDD, Quantum Fireball Plus LM 15 GB 7200 RPM EIDE HDD, a 2-buttons PS/2 Logitech mouse, 3Com Fast EtherLink XL 10/100 Mb TX Ethernet NIC (3C905B-TX), Windows 98 (using Internet Explorer v5.5), two regular computer fans (CPU and normal), 1 custom fan, 1 HDD cooler, a HP DeskJet 560c printer, and an APC Back-UPS 650VA. Running MS DirectX 8, disabled Active Desktop, and Yamaha Sondius XG SoftSynthesizer v1.0 for better MIDI in Windows 98. Nothing is overclocked. Using a Belkin OmniCube (2-port; KVM and a 8-ports Netgear DS108 Hub 10/100 base for LAN and Netgear RT311 Router (for @Home cable modem service with a leased Terayon TeraPro cable modem [not DOCSIS]).
I look forward to receiving replies soon. This mod is cool except for the problems I have. Thanks!
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