Has anyone here had the problem where after a while in Battle for Dune, the textures get all corrupted on the sand and just polygons start tessalating in correctly. Game slows and it crashes.
I have tried just about everything I can in the book. The only solution is to disable multi-texture. Then the game looks like shit. I know the G400 is capable of doing Multi-texturing. Its just a problem of how much can it be taxed before a game like this becomes unplayable.
Win2k SP2
PIII 800E
Matrox G400 Max 5.52 (latest bios
1GB RAm
Sblive
If need be I can blurt my IRQ's and such.
I have tried just about everything I can in the book. The only solution is to disable multi-texture. Then the game looks like shit. I know the G400 is capable of doing Multi-texturing. Its just a problem of how much can it be taxed before a game like this becomes unplayable.
Win2k SP2
PIII 800E
Matrox G400 Max 5.52 (latest bios
1GB RAm
Sblive
If need be I can blurt my IRQ's and such.
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