Hi,
both the Quake3 (1.29h) mod Urban Terror and the Wolfenstein multiplayer test cause heavy screen corruption on my G400, driver versions 6.51 and 6.71 beta. Screenshots of this are linked to from a thread on the Urban Terror forum: http://pub4.ezboard.com/furbanterror...icID=789.topic
I'm getting exactly the same effects as seen on the first two screenshots.
This problem does not appear in any other Quake3 mod I've tried, nor in Half-Life or Operation Flashpoint for example. In Wolfenstein, looking at the ground usually makes the problem go away after a while, which could indicate that the problem is caused by a heavy load, polygon or texture-wise. Urban Terror also has a lot of eye-candy.
In addition to the weird polygons, I'm also sometimes seeing what looks like a source bitmap for the game font, all letters and symbols in a square area.
Does anyone else have this problem ? Is it a driver or engine bug ? Or is my G400 simply getting too weak for modern games ?
both the Quake3 (1.29h) mod Urban Terror and the Wolfenstein multiplayer test cause heavy screen corruption on my G400, driver versions 6.51 and 6.71 beta. Screenshots of this are linked to from a thread on the Urban Terror forum: http://pub4.ezboard.com/furbanterror...icID=789.topic
I'm getting exactly the same effects as seen on the first two screenshots.
This problem does not appear in any other Quake3 mod I've tried, nor in Half-Life or Operation Flashpoint for example. In Wolfenstein, looking at the ground usually makes the problem go away after a while, which could indicate that the problem is caused by a heavy load, polygon or texture-wise. Urban Terror also has a lot of eye-candy.
In addition to the weird polygons, I'm also sometimes seeing what looks like a source bitmap for the game font, all letters and symbols in a square area.
Does anyone else have this problem ? Is it a driver or engine bug ? Or is my G400 simply getting too weak for modern games ?
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