All the articles left me under the impression that only Q3 supported variable FOV, until I read this:
Does anyone know if UT supports variable FOV?
Tim Sweeney, Epic's chief 3D guru working on next-generation Unreal engine technology had this to say about it: "We've had our hands on a Parhelia for the past few days, and have Unreal Tournament 2003 up and running in triple-monitor mode -- it's very immersive, and surprisingly fast (rendering at 1280*3 x 1024)." The UT engine has had adjustable FOV for quite some time now, and UT 2003 obviously does too, so when that title ships this summer, it will in all likelihood support Surround Gaming. Today, 17" CRT monitors can be had for under $200, and some time in the future a three flat-panel setup will become pretty affordable too. This is by far the coolest application I've seen to date for multi-monitor technology, and Matrox deserves kudos for bringing this to market.
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