Hi,
I recently tried several of games, all exhibit the same problems , all use OPENGL as a rendering engine.
Return to castle Wolfstien 16bit shows wierd stuff when the game fades in and out.
GTA 3 16bit, shows all graphics a dithered (with points where solids should be)
and now, Soldier of Fortune II , 16bit , shows the same dithered problem, and lots of noise (pixels and lines appearing with no real reason and usually in white & yellow colours) when moving in 3D space.
I tried just about everything.
I have G400 16MB, Windows XP Pro with all the latest updates, DirectX 8.1, Latest G400 Bios, Latest G400 drivers (27 may), latest ICD (as of April this year).
Nothing helps...
can you help ?
I recently tried several of games, all exhibit the same problems , all use OPENGL as a rendering engine.
Return to castle Wolfstien 16bit shows wierd stuff when the game fades in and out.
GTA 3 16bit, shows all graphics a dithered (with points where solids should be)
and now, Soldier of Fortune II , 16bit , shows the same dithered problem, and lots of noise (pixels and lines appearing with no real reason and usually in white & yellow colours) when moving in 3D space.
I tried just about everything.
I have G400 16MB, Windows XP Pro with all the latest updates, DirectX 8.1, Latest G400 Bios, Latest G400 drivers (27 may), latest ICD (as of April this year).
Nothing helps...
can you help ?
Comment