Announcement

Collapse
No announcement yet.

Enabling TH in UT?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Enabling TH in UT?

    Ok, I know the answer on how to do this has been posted recently but I can't find it for the life of me.

    I have the option to change resolutions to 2400x600 but it seems to just be popping into a funny windowed mode (in D3D). It seems to almost work in OGL, but I think it's trying to use a refresh rate that is higher than one of my monitors can handle.

    I think that there is some set fov command that I am forgetting about as well.

    Thanks
    Ian
    Primary System:
    MSI 745 Ultra, AMD 2400+ XP, 1024 MB Crucial PC2100 DDR SDRAM, Sapphire Radeon 9800 Pro, 3Com 3c905C NIC,
    120GB Seagate UDMA 100 HD, 60 GB Seagate UDMA 100 HD, Pioneer DVD 105S, BenQ 12x24x40 CDRW, SB Audigy OEM,
    Win XP, MS Intellimouse Optical, 17" Mag 720v2
    Seccondary System:
    Epox 7KXA BIOS 5/22, Athlon 650, 512 MB Crucial 7E PC133 SDRAM, Hercules Prophet 4500 Kyro II, SBLive Value,
    3Com 3c905B-TX NIC, 40 GB IBM UDMA 100 HD, 45X Acer CD-ROM,
    Win XP, MS Wheel Mouse Optical, 15" POS Monitor
    Tertiary system
    Offbrand PII Mobo, PII 350, 256MB PC100 SDRAM, 15GB UDMA66 7200RPM Maxtor HD, USRobotics 10/100 NIC, RedHat Linux 8.0
    Camera: Canon 10D DSLR, Canon 100-400L f4.5-5.6 IS USM, Canon 100 Macro USM Canon 28-135 f3.5-5.6 IS USM, Canon Speedlite 200E, tripod, bag, etc.

    "Any sufficiently advanced technology will be indistinguishable from magic." --Arthur C. Clarke

  • #2
    Don't know which version of the renderer you are using but use this one http://unreal.epicgames.com/files/opengldrv.zip and the performance is pretty good.

    Once you install this renderer, modify your UnrealTournament.ini file so the OpenGLDrv.OpenGLRenderDevice section looks like so:

    [OpenGLDrv.OpenGLRenderDevice]
    RefreshRate=75
    DetailTextures=1
    UseTrilinear=1
    UseS3TC=1
    UseTNT=0
    LODBias=0
    UseMultiTexture=1
    UsePalette=1
    UseAlphaPalette=0
    Translucency=1
    VolumetricLighting=1
    ShinySurfaces=1
    Coronas=1
    HighDetailActors=1
    MaxAnisotropy=0
    AlwaysMipmap=0
    UsePrecache=0
    SupportsLazyTextures=0

    ------------------
    Haig
    Matrox Graphics
    Technical Support Manager
    - Worked for me. And to change the FoV in game; In the console type FOV ### (#=being the view you want). -
    - ? -

    Comment

    Working...
    X