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  • Unreal Tournament

    Hi guys me again has anyone managed to get unreal tournament to run without having the corrupted textures in some places i.e on lights,weapons and the H.U.D ingame. I`ve tried both D3d and OpenGL doesnt really work properly and D3d seems to work the best.

    Thanks

  • #2
    D3D does work the best, it's the game's native API...but OpenGL is the only way to make it work in surround mode, or with the S3TC compressed textures from the second CD.
    I have run in both modes with no problems.
    For OGL, make sure to d/l the latest OGL renderer from the Epic website, and follow their instructions for changes to make to the .ini files.
    Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

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    • #3
      dude is their anyway i can run it d3d (no surround gaming please) without having corruption on the H.U.D and some of the guns and lights please?

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      • #4
        There must be a way, because as I told you, I (and many others) have done it.
        So it must be a setting in Powerdesk, or in the game's setup.
        What Powerdesk setting are you using? 16bit/32bit/10bit? 16xFAA/anisotropic settings?
        What does the D3D section of your UnrealTournement.ini look like?
        Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

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        • #5
          Its because you're forcing aniso filtering through the PowerDesk. I've reported this bug to Matrox, but they've said it's not a high priority bug as the game works fine with the default driver settings
          "I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen Roberts

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