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are stencil bits and stencil shadows opengl specific
I'm guessing NO as I remember a few Kyro demos that showed off a few "Stencil Buffer" tricks
EDIT: Oh yeah - they were DirectX demos
"I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen Roberts
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