These were resized down so that I could insert them as attachments. They were originally 1024x768x32 all game graphical goodies maxed (thanks Epic for including those sample ini files in the benchmark/stuff folder. since the demo menus won't let me go as high for the settings as the ini's you bench with, i copied the important ones into the main ini's. ), with my Ti4600/AthlonXP2100+, and using nV's 4XS FSAA mode, no aniso (though I might've been able to live with another 3-5 fps less, I enjoy this level of detail fine.)
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UT2003 demo screenies (WARNING: not for 56k users without patience..)
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UT2003 demo screenies (WARNING: not for 56k users without patience..)
Last edited by Snake-Eyes; 15 September 2002, 09:31."..so much for subtlety.."
System specs:
Gainward Ti4600
AMD Athlon XP2100+ (o.c. to 1845MHz)Tags: None
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Speaking of big... you need a bigger PM box
Clear it out a bit will ya!"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." -- Dr. Seuss
"Always do good. It will gratify some and astonish the rest." ~Mark Twain
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Some more (just a few)
Be sure to check out the shadows: They're soft-edged AND they are properly rendered according to the character and lighting. That's showing in the pictures above, but the full effect didn't dawn on me until I'd seen someone win a game while on the top of a lift. While the game did the 'you are the winner' bit, with everyone frozen, the lift was coming up, pausing, then going down, pausing, etc. The whole time the shadow was fading into view and back out where it fell on the lift (just as in UT, the character was frozen in place at the top, effectively in mid-air when the lift was anywhere but at the top).
"..so much for subtlety.."
System specs:
Gainward Ti4600
AMD Athlon XP2100+ (o.c. to 1845MHz)
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