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I have the full retail version of UT2003.

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  • #16
    Re: Someone's got a basic version of Deck16 Classic for UT2003

    Originally posted by Snake-Eyes
    The map's a bit small (needs scaled up by about 1/3), there are bugs in some things (hard to get out of the goop when you fall in), and it could use some of those swank fluid textures (like the water in UT's Deck16][), but it looks good and plays fast (even for 1v1).

    Here's what happens when smart missles get too smart, and take over the game:
    that screenshot needs some FAA-16x.
    OFFICIAL EX- EMPLOYEE

    <font size="1">"So now I'm dreaming<br>For myself I'm understanding <br>Performing there, one hundred thousand fans would gather one and all <br>And so decided, we could rule it all if we should <br>Dance all away across the greatest city in the nether world..."<p>- Central Park 09/24/03</font>

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    • #17
      Too true. But I've noticed the aliasing in most of my screenshots. The first time I did, I thought maybe something was wrong with the capture, because I don't see it much at all while playing.

      BTW, this screenie was made possible thanks to a bug / feature in UT2003- I was leading when time expired, and happened to be 'flying' the redeemer when it happened. Instead of jumping back to my player model, as UT would, the game latched onto the redeemer instead. I was hitting my primary fire button as the timer expired, and just missed the kill. My competition (crashdump) and I both got a kick from that scene, and both of us captured shots of it (I moved around the missile taking several from different angles), and only noticed the writing on the redeemer as I looked over the images.
      "..so much for subtlety.."

      System specs:
      Gainward Ti4600
      AMD Athlon XP2100+ (o.c. to 1845MHz)

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