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  • UT2003 Patch Coming Soon

    Here's some info on the soon to be released Patch

    Highlights (I bolded some of the bugs that were bothering me):

    Gameplay:
    - suicides count against team score in TDM
    - fixed attenuation flak chunk damage over distance
    - reduced minigun spin up time slightly
    - made shock beam effect thicker
    - always keep dynamic light for shock projectile, even in low detail mode
    - translocation destination adjustment bug fix
    - "kdraw collision" disabled in MP
    - player dies before ball gets through hoop should still get credit for throw
    - fixed redeemer point blank shots
    - double tap time invariant to gamespeed
    - get rid of 03_2 use (duplicate of "three" sound)
    - fixed problems with overtime not ending on first score in some situations
    - fixed transloc camera sometimes taking two taps
    - fixed 4 rocket bug
    - fixed instagib really is instaGIB
    - fixed 10 seconds before can speak again
    - fixed killz in CTF-December, CTF-Face3, and BR-IceFields
    - clamped max view bob
    - fixed tokara forest switching to CTF
    - fix for balllauncher switchaway bug
    - fixed problem with teammates grabbing the flag right when you score
    - fixed No Adrenaline mutator not allowing other mutators to work
    - fixed getting correct bots on configured bot games with no bots on one team
    - fixed falling damage bug
    - straightened lightning bolt
    - fixed shieldgun impact charging effect fps slowdown

    Networking:

    - added option to cap framerate in netplay (on by default). This improves client smoothness by keeping client physics updates more in sync with server. Its controlled in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate.
    - improved ping measurement shown in scoreboard
    - F6 bound to "stat net" again
    - improved client movement on jumppads
    - Buddy list wildcards
    - Master server cheat protection MD5 support
    - Removed server connect() 10054 warning
    - servers no longer don't reconnect to master server on authentication failure
    - Show server ip in server browser
    - Remove ICMP logspam by default
    - IRC client under 'Chat' tab in Server Browser.
    - Added 'Server Browser' button in-game so you can view servers/chat without leaving game.
    - Remove spurious qhull-related warnings at the console eg. when running a server.
    - Removed a lot of server log spam
    My rig: P4 3.0GHz; Asus P4C800E; 1GB DDR 3200; AIW Radeon 9800 Pro; WD 120GB SATA; Plextor DVD burner; Liteon DVD reader; Audigy 2ZS; Logitech Z560 4.1; NEC FE991SB

    Kid's rig: AMD XP 1600+; 512MB ram; GF4 Ti4600; Maxtor 60GB; Plextor CD burner; Sony DVD reader; SB Live; Cambridge 4.1 speakers; NEC FE991SB

    Other kid's rig: Athlon 2700+; ASUS A7N8X mobo; 512MB PC3200 ram; GF4 Ti4600; Maxtor 80GB; SB Live; Cambridge 2.1; NEC FE991SB; Liteon DVD-ROM

  • #2
    The IRC client is a major must
    "I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen Roberts

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