Basically I think I have mentioned this in the past but with my Parhelia the loading times are abysmal. Especially when I set the textures above High. Anyone know if Matrox intend to rectify this problem in the next driver release???
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Jedi knight outcast: loading times ???
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i didn't think this is a problem with the Parhelia...
it took forever and a day to load high quality textures on the 8500 i had when i was playing it..."And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
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your probably right I just found it a little strange that ut 2003 loaded so quickly compared to a title based on the quake 3 engine. Though I have heard that when on full settings the game uses 256mb textures and there is only 128 on parhelia. Do you think it might help if I adjust the agp aperture size? to say 256? instead of 128.
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UT2k3 *could* take 256mb between textures and geometry information, but that assumes you are not using compression, and have a lot of other memory gobbling features enabled.
as far as loading times, I found there was very little difference between Very High and High visually, but quite a difference in loading times. Its a problem with the game itself, adjusting system settings won't help."And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
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I *think* I read somewhere here or at the Matrox Tech Support forums that the long loading times were going to be shortened with an upcoming Parhelia driver release. I could just have imagined it though, and am now propagating my own strange ideas...DM says: Crunch with Matrox Users@ClimatePrediction.net
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Originally posted by GNEP
I *think* I read somewhere here or at the Matrox Tech Support forums that the long loading times were going to be shortened with an upcoming Parhelia driver release. I could just have imagined it though, and am now propagating my own strange ideas...
the horrible loading times is a driver bug , and it has been fixed AFAIK, so the next driverset might improve loading times a bit.
AFAIK the loading times is not the problem, it is the time it takes to compress those 200mb+ textures at loading time.This sig is a shameless atempt to make my post look bigger.
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TDB - yeah but I have the sneaking suspicion that you might have been reading me when you read it before - and I have no factual basis to go on...
This process is what starts those threads that the M lawyers don't like...DM says: Crunch with Matrox Users@ClimatePrediction.net
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No, I was thinking at ROMĀ“s response.
As for the loading, it's because it's compressing 1024x1024 textures, all 200 megs of them which don't fit on a 128 megs board. We are working on making it load faster in the next drivers, you'll be surprised how fast it will load, stay tuned,This sig is a shameless atempt to make my post look bigger.
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Originally posted by TDB
well, i have read the same thing.
the horrible loading times is a driver bug , and it has been fixed AFAIK, so the next driverset might improve loading times a bit.
AFAIK the loading times is not the problem, it is the time it takes to compress those 200mb+ textures at loading time.
And I think it's in this thread that R0M makes a statement on the driver side of things.
Edit: TDB, you beat me to it. And I still don't believe its a bug, I think it's merely some optimizations from M's side.Last edited by Novdid; 16 December 2002, 06:24.
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"bug" might not not be the correct word here, but I get the impression that they figured out how to improve the compression-time.
maybe a new algoritm, or better use of texture-cache or something.
edit: it seems like we agree.Last edited by TdB; 16 December 2002, 06:27.This sig is a shameless atempt to make my post look bigger.
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Cool - thanks for searching that one out TDB and Novdid - I'm not going nuts then!DM says: Crunch with Matrox Users@ClimatePrediction.net
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