Have been testing Command & Conquer Generals on a Matrox Parhelia board for some weeks now, preformance is prety good with the latest 1.0.3 deriver, all these shots have been taken in the standard 800x600 resulution (The Beta test is locked to this resulution) and 16xFAA is enabled in all shots!
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Screenshots of Command & Conquer Generals on a Matrox Parhelia
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Then you'll have to pardon me, but after the original C&C and C&C Red Alert I stopped getting the feeling.
Same goes for Dune 2 vs Dune 2000 and Emperror BFD.
C&C Renegade was rather nice.
And I actually got Nox and finished it with all three characters
No Diablo II killer, no Diablo killer even, though... well, I don't know what I found in it but I played it.
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Is the infantry the boring same old same old, or are there some serious units on all three sides that can do some really cool stuff???
Is the game balance any good or is there some need to balance the sides? (I don't like to have a patch 2 months down the line after launch that changes everything in multiplayer...)
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Is the infantry the boring same old same old, or are there some serious units on all three sides that can do some really cool stuff???
US:
Army Ranger: Standard infantery, have a machinegun, can also be equiped with "flashbags" (you have to bye this update in the Barracs) and "capture building"
Rocket Soldier: They use rapid-fire laser guided missiles at ground and air units, you can even make them "laser-lock on a target"
Path Finder: The Path Finder is the sniper and scout. Once the Path Finder stops moving, he blends in with his surroundings and becomes effectively invisible to the enemy
Colonel Burton: The hero unit for the US, he carries a powerful chaingun. He can also plant remote and timed charges on buildings and units (C4). Another option is for him to stay cloaked by knifing enemy infantry units, going for a "silent kill" He's camouflaged when not moving or shooting
China:
Red Guard: Red Guard units are the basic foot soldier of the Chinese army, can be upgraded with "capture building"
Tank Hunter: This infantry unit is armed with a rocket launcher. This unit can strap dynamite to enemies to create a powerful explosion
Hackers: Hackers are the information specialists of the Chinese army. They have two ways of attacking thier enemies. Hackers can hack into building computer systems disabling them for a short time. In addition, Hackers can hack the Internett and get you cache in the game
Black Lotus: Black Lotus is the hero unit of the Chinese armed forces. She is cloaked when not using her abilities but vulnerable when she executes one of her three attacks. Cache hack, Vehicle hack and capture building
GLA:
Rebel: This is the basic infantry unit. It can be upgraded to take over enemy and tech structures
RPG Trooper: Effective against armored vehicles. Not good against infantry and air units
Angry Mob: A group of "terrorists" They can stone you to death, fire small weapons, throw "fire bombs" and can be upgraded to carry AK47 assault guns
Terrorist: A suicide soldier that carries dynamite
Hijacker: Can capture enemy vehicles on the battlefield. When standing still this unit is camouflaged
Jarmen Kell: Hero of the GLA, garrison unit in a building and he will snipe enemy infantry. Can also snipe the crew of enemy vehicles, which said vehicle can then be captured
I have probably forgot something....
Is the game balance any good or is there some need to balance the sides? (I don't like to have a patch 2 months down the line after launch that changes everything in multiplayer...)
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And the biggest question of them all: nukes! Are there nuclear weapons? The nukes has always been extremely underwhelming in the Westwood-games. I remember Red Alert extra vividly; if you fire a nuke at the enemy, you were happy if you managed to take out one or two footsoldiers. Everything else stayed more or less undamaged. Behold the awesome power of the atomic bomb. NOT!Last edited by albatorsk; 6 January 2003, 10:16.
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albatorsk
Check out GeforceFX video presentation from Comdex, they had very cool C&C nuke demo there... and not just that.Matrox Millenium P750 bios 1.3 - 12, P4 3Ghz HT 800Mhz, Asus P4P800 Deluxe, 1Gb DDR400 Dual Channel, Dual Seagate 80Gb S-ATA on Intel Raid level 0, Toshiba DVD-ROM SD-M1302, external Yamaha CD-RW CRW-F1DX on Firewire, Microsoft Natural Elite keyboard, Microsoft Intellimouse Optical, Viewsonic P90F, Viewsonic PF790
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Well it's the same with nuke in Starcraft... I'd actually say you can not have a modern nuke in any of those kinds of games. A cruise missile or a ballistic missle sure... but even a nuke of Hiroshima power (and they are by no means modern or powerful) would obliterate everything on the entire map considering the scale they are using. Which of course makes it a sort of pointless weapon )
CobosMy Specs
AMD XP 1800+, MSI KT3 Ultra1, Matrox G400 32MB DH, IBM 9ES UW SCSI, Plextor 32X SCSI, Plextor 8x/2x CDRW SCSI, Toshiba 4.8X DVD ROM IDE, IBM 30GB 75GXP, IBM 60GB 60GXP, 120GB Maxtor 540X, Tekram DC390F UW, Santa Cruz Soundcard, Eizo 17'' F56 and Eizo 21'' T965' Selfmodded case with 2 PSU's.
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