Well in SSam 2 you can run up a wall and the texture is still extremely good from that close.
In Unreal2 does it only have on a few places and not even that good.
And I thought unreal 2 would have bumpmapping (don't know which type) but it seems that only the water has bumpmapping.
In Unreal2 does it only have on a few places and not even that good.
And I thought unreal 2 would have bumpmapping (don't know which type) but it seems that only the water has bumpmapping.
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