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MapVote on the MURC UT2003 Server

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  • MapVote on the MURC UT2003 Server

    Mapvote 4.00 b10 has been put on the server. To make it easier for all, I've attached them here. Put the 2 files, contained in the zip, in your UT2003/System directory. The attachment is 52.0 KB

    Also, at this exact moment in time, the server is down while I wait for the startup parameters to be changed. Should be good to go in a couple of hours

  • #2
    Client info from the ReadMe

    MapVote Hot-Key setting:
    ========================
    The Default MapVote Hot-Key will show on your HUD when you join the server. If you
    have not configured a key then it will choose one that is not in use.

    The current MapVote Hot-Key setting will be displayed to the left of the
    players HUD (just below the MapVote Logo) for 5 seconds after joining the server
    as a reminder.

    You can change the Hot-Key in the MapVote window in the "Configuration" Tab.
    Just select the key you want to use by scrolling the list and clicking the
    key you want. Also pressing the desired keyboard key it will auto-select that key
    in the list.
    Then click the "Set/Save" button.
    The HotKey setting is written to your \UT2003\System\User.ini file:
    example:
    -----------------------------------
    [MapVote400b10.MapVoteInteraction]
    MapVoteHotKey=IK_B
    -----------------------------------

    Note: As a safty precaution, you can not set a key that is already registered (bound)
    to another function. (The key bind must be blank).
    This was done because too many players accidentally bound the hotkey to a key that was
    used for some other critical function and then they blamed MapVote because it no longer
    worked.

    You can also modify the HotKey setting by editing your User.ini file (when UT2003 is not running):
    -----------------------------------
    [MapVote400b10.MapVoteInteraction]
    MapVoteHotKey=<KeyName>
    -----------------------------------

    Replace <KeyName> with one of these values below:
    ---------------------------------------------------
    IK_MiddleMouse IK_Backspace IK_Tab IK_Enter IK_Shift IK_Ctrl IK_Alt IK_Pause
    IK_CapsLock IK_Space IK_PageUp IK_PageDown IK_End IK_Home IK_Left IK_Up
    IK_Right IK_Down IK_Select IK_Print IK_Execute IK_PrintScrn IK_Insert IK_Delete
    IK_Help IK_0 IK_1 IK_2 IK_3 IK_4 IK_5 IK_6
    IK_7 IK_8 IK_9 IK_A IK_B IK_C IK_D IK_E
    IK_F IK_G IK_H IK_I IK_J IK_K IK_L IK_M
    IK_N IK_O IK_P IK_Q IK_R IK_S IK_T IK_U
    IK_V IK_W IK_X IK_Y IK_Z IK_NumPad0 IK_NumPad1 IK_NumPad2
    IK_NumPad3 IK_NumPad4 IK_NumPad5 IK_NumPad6 IK_NumPad7 IK_NumPad8 IK_NumPad9 IK_GreyStar
    IK_GreyPlus IK_Separator IK_GreyMinus IK_NumPadPeriod IK_GreySlash IK_F1 IK_F2 IK_F3
    IK_F4 IK_F5 IK_F6 IK_F7 IK_F8 IK_F9 IK_F10 IK_F11
    IK_F12 IK_NumLock IK_ScrollLock IK_LShift IK_RShift IK_LControl IK_RControl IK_Unicode
    IK_Semicolon IK_Equals IK_Comma IK_Minus IK_Period IK_Slash IK_Tilde IK_LeftBracket
    IK_Backslash IK_RightBracket IK_SingleQuote
    --------------------------------------------------------------------------------------------------------------------
    The keybinder in MapVote actually does bind "mapvotemenu" to the key you select but this
    is just used as a place holder, the "mapvotemenu" console command does not actually do anything.'
    The actual key press detection is done with "Interaction" code that is plugged into the console code.

    Also, you can now open the MapVote window using the console command MUTATE MAPVOTE MENU.

    Client Side INI Settings:
    ==========================
    Example:

    [MapVote400b10.MapVoteInteraction]
    MapVoteHotKey=IK_B
    bShowLogo=True
    LogoScale=0.400000
    LogoX=40
    LogoY=375

    - bShowLogo - set to False to prevent MapVote from displaying the MapVote Logo when you join a game.
    - LogoScale - This is the scale used when drawing the logo on the HUD. Set to 1 for normal image size,
    or 0.4 for reduced size. Range from 0.0 to 100.0
    - LogoX - This is the Horizontal location of the upper left corner of the logo on the HUD.
    Note: positions are scaled t0 640 x 480 regardless of current resolution.
    - LogoY - This is the Vertical location of the upper left corner of the logo on the HUD.
    Note: positions are scaled t0 640 x 480 regardless of current resolution.

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    • #3
      Since there are some annoying problems with b10.....

      MapVote400b11 has been put on the server. The files (48k zip), for your UT2003/System folder, have been attached below.

      If you need to have the whole thing (85k) you can download it here

      Edit: b11 is in effect. Those guys at WS are fast.
      Last edited by SitFlyer; 1 June 2003, 21:45.

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