nope, its only alpha stage from what I hear, and I have this alpha which was I guess leaked.
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Doom 3 and Parhelia 512
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I just downloaded beta 2 from 11/02/2004, and will try it in a couple of minutes on my parhelia and will let you know if it runs oke on a AMD athlon 1700.
VERSION HISTORY
===============
- 8/15/2002 : DOOM III ALPHA 0.0.2
Doom III was leaked from the E3 by ATI. There was many bugs, and only 3 maps.
- 11/8/2003 : DOOM III BETA 1
We released this first beta, including patchs given by John Carmack. Nice Setup.
- 2/11/2004 : DOOM III BETA 2
This version contains all patchs, the DoomConfig, DoomEditor, many new maps, a nice setup
and NVidia Drivers 41.09 for GeForce Users (to solve the problem of the grey screen)
Regards,
Wingie
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it won't. not worth the time.
how about this, i will whip out my parhelia and test some stuff with it and let you know if they fixed any of the major performance problems?"And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
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ok. on an Athlon64 3200+ w/ 1gb of ram, Matrox OpenGL performance is still sub par. specifically, programs that use any either of the extensions that enable any sort of shader functionality - either ext_texture_env_combine or mtx_fragment_shader. The performance is still bad in places where it should not be, and to boot it still has some issues with z fighting.
go figure."And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
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indeed. to clarify discussion a little bit, there was a PM that went to a_h shortly after he posted it."And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
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So... SaTaN^666 .... did you get STALKER running over 3 screens ?My Systems :
Athlon 64 FX-55, 580W-Tagan SLi, Asus A8N SLi Deluxe, 2 x 74Gb WD Raptor 10K RPM RAID, 2 GB Corsair TwinX-XL, 2 x 512Mb PCI-E GF7800GTX SLI, SB Audigy2, Dell 2405FPW.
P4 3.2GHz - ABIT IC7-G – Matrox Parhelia 128 8x AGP - 2GB 3200 DDR
480W Whisper Quiet PS - 2 x 160 GB HD - 3 x 19†Viewsonic TFT’s 3840x1024
Surround Gaming - The way it's meant to be played
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For HoverAce the resolution setting was in the system registry...
Worth a look ?My Systems :
Athlon 64 FX-55, 580W-Tagan SLi, Asus A8N SLi Deluxe, 2 x 74Gb WD Raptor 10K RPM RAID, 2 GB Corsair TwinX-XL, 2 x 512Mb PCI-E GF7800GTX SLI, SB Audigy2, Dell 2405FPW.
P4 3.2GHz - ABIT IC7-G – Matrox Parhelia 128 8x AGP - 2GB 3200 DDR
480W Whisper Quiet PS - 2 x 160 GB HD - 3 x 19†Viewsonic TFT’s 3840x1024
Surround Gaming - The way it's meant to be played
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