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First Unreal 3 pics !! WOW !!!

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  • First Unreal 3 pics !! WOW !!!



  • #2
    NB this is Unreal Engine 3, not Unreal 3...
    DM says: Crunch with Matrox Users@ClimatePrediction.net

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    • #3
      that's what I meant It actually said on the pics .. still looks really cool though

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      • #4
        Naaaah thats a guy dressed up ........
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        • #5
          That does look wicked. I better start saving.
          ______________________________
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          • #6
            Originally posted by Fluff
            That does look wicked. I better start saving.
            It looks like displacement mapping is going to be used by more engines in the future.
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            • #7
              There is a full video of this floating around.
              no matrox, no matroxusers.

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              • #8
                I have seen the full video.

                It took place at the NVIDIA NV40 launch event. It obviously ran on a GF 6800. The effects were done with Pixel Shaders 3.0, High Dynaimc Range color, FP16, lots of shaders, virtual displacement mapping etc.

                Tim Sweeney said this character model on display has more data (polygon and texture maps) than an entire level in Unreal I lol...

                pretty crazy lol

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                • #9
                  Anyway, here is one place to get the video: http://download.beyondunreal.com/fil...real3_0002.wmv

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                  • #10
                    Originally posted by Paddy the wak
                    Naaaah thats a guy dressed up ........
                    could be Lawrence Makoare again (the guy who played the good looking folks like Lurtz, WitchKing, Gothmog in LotR).


                    Rakido
                    Last edited by Rakido; 22 April 2004, 01:19.
                    "Women don't want to hear a man's opinion, they just want to hear their opinion in a deeper voice."

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                    • #11
                      Was matrox displacement mapping is proprietory? Or is it part of DX9?
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                      • #12
                        It's part of DX9, afaik, Matrox came out with it, while nV will support it first with drivers in games.

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                        • #13
                          Matrox Displacement Mapping is part of the DX9 spec, but none of the vendors have chosen to implement it.

                          The displacement mapping that is occuring in that Unreal Engine (and using the GF6800U) is done through Vertex Shader 3.0 code.
                          "And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz

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                          • #14
                            I thought that ATI has had Displacement Mapping since the release of the R300...
                            Let us return to the moon, to stay!!!

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                            • #15
                              I forgot to mention, that the engine looks amazing!!!

                              A few more years and we'll have life like characters and objects

                              So we now have Doom3, Half Life 2, and the Unreal Engine 3 that I am assuming will be used in the next Unreal series of games including UT2005 and Unreal 3?

                              Cheers,
                              Elie
                              Last edited by Elie; 24 April 2004, 17:41.

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