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Originally posted by Fluff That does look wicked. I better start saving.
It looks like displacement mapping is going to be used by more engines in the future.
cu/2 magog - Germany - flying with OS/2 Warp speed...in a vehicle named eComStation (eCS)
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It took place at the NVIDIA NV40 launch event. It obviously ran on a GF 6800. The effects were done with Pixel Shaders 3.0, High Dynaimc Range color, FP16, lots of shaders, virtual displacement mapping etc.
Tim Sweeney said this character model on display has more data (polygon and texture maps) than an entire level in Unreal I lol...
Matrox Displacement Mapping is part of the DX9 spec, but none of the vendors have chosen to implement it.
The displacement mapping that is occuring in that Unreal Engine (and using the GF6800U) is done through Vertex Shader 3.0 code.
"And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
I forgot to mention, that the engine looks amazing!!!
A few more years and we'll have life like characters and objects
So we now have Doom3, Half Life 2, and the Unreal Engine 3 that I am assuming will be used in the next Unreal series of games including UT2005 and Unreal 3?
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