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Game engine demos always look better than the real game unless you have the cash lying around to build a $5000 4-way SLI rig. They do look very pretty though.
And it confirms why I still like PC gaming better, because the PC demo looked and moved way better.
“Inside every sane person there’s a madman struggling to get outâ€
–The Light Fantastic, Terry Pratchett
There is the paradox called uncanny valley. The more realistic a graphic or computer is, the more it appears bad if it is just slightly off. By using a slightly wrong palette, they add an artificial difference from real world images, thus possibly avoiding this uncanny valley.
I'm no expert in this, but this would just be my first guess as to why the colour palette is not fully realistic.
It can be difficult to predict if a design will fall into the uncanny valley or not. There are some tricks to get out of the it, and I would guess they just use test audiences for that. Or maybe they just wanted to play it safe or give the game a different atmosphere...
The wikipedia article mentions some feature movies that have had issues with it, and some that managed to avoid it.
pixar Dream as if you'll live forever. Live as if you'll die tomorrow. (James Dean)
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