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Well, at least Unreal works fine for me (patched to 225f). D3d vertex lighting is now working with these drivers (with 4.51 if I enable vertex lighting some polygons just turn randomly black), performance is about the same (22 fps 800x600x16, all options on except -use 3dfx, - use multitexturing and - trilinear). Strangly enough it even works flawless in OpenGl mode, with all option on, but it runs at about 10 fps...
I wonder if this is related to whatever QuakeWorld's problem is. That locks my computer up much the same way. GlQuake runs for me, but I get some really ugly tints in textures.
Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.
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