I am having problems running Sin in OpenGL mode on my PC. I am experiencing the same type of texture corruption in Half-Life, but it works okay otherwise (D3D is fine).
When I configure Sin to use the Default OpenGL driver it goes to the console and at the bottom it says "Server Killed". The Open GL just doesn't seem to initialize.
Sin works okay in software rendering mode and it runs on my old Pentium 200 with an old Voodoo card.
Ritual had at one time promised a D3D patch, but it hasn't materialized. I have tried all versions of Sin up to and including 1.05 to no avail.
Any additional information would be great since Activision/Ritual have been absolutely no help!
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/Chris
When I configure Sin to use the Default OpenGL driver it goes to the console and at the bottom it says "Server Killed". The Open GL just doesn't seem to initialize.
Sin works okay in software rendering mode and it runs on my old Pentium 200 with an old Voodoo card.
Ritual had at one time promised a D3D patch, but it hasn't materialized. I have tried all versions of Sin up to and including 1.05 to no avail.
Any additional information would be great since Activision/Ritual have been absolutely no help!
------------------
/Chris
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