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  • OpenGL games very slow under NT.

    Hi!

    I've just installed the latest Matrox Millienium G-200 driver under Windows NT 4.0 sp5. This driver includes an opengl ICD (G200icd.dll). However the performance under Unreal and Gl-Quake (1) is terribly slow. GlQuake listing in the console shows: GL_Vendor: Microsoft Corporation. Unreal is running just as it doesn't use the ICD.

    So I'm wondering, are these games using the MCD instead? How to I get them to use the ICD?

    Thanks in advance.

  • #2
    I don't use NT myself, but from what I've seen on the Matrox Hardware forum, sp5 does not do that well with OGL. People using sp3 are having better luck...
    Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

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    • #3
      I tried QuakeII and QuakeIII demos.
      They both run pretty slow I did a timerefresh
      in quakeII got around 20 to 25fps.

      The openGL driver for the G200 is way behind
      everyone else which may make G400 a hard
      sell.

      This test was done on NT4 SP5 with a PIII-450
      using 256megs of ram.

      I didn't dare use the quake setup thing because that installs openGL drivers and
      didn't want that messing up my G200 ICD
      support.

      Quake is just barely playable if you run
      it at 640x480 you'll get good performance
      but even then sound skips every sooften.

      Guess we'll have to wait for Win2000.

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      • #4
        I use NT4 too and I have no problem to run games like QuakeII or QuakeIII. My computer is a little bit old (P2-300, 128Mb) but it works as expected.
        In Q2 640x480 TD1 : 33fps
        In Q3 640x480 Demo: 18fps

        [MfG] Bastieeeh

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        • #5
          If you are using bootleg NT DX5, install DX3 which comes with any SP over 2. If NT doesn't give an error message when starting OGL app with DX5, it will use the Microsoft MCD for OGL, not the Matrox one. I had similar problems with DX5 on NT before LightHeaded told me to install DX3. After that all were fine and I'm using SP5.

          -Tumu, using SP5 and DX3 without problems.

          Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
          64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
          Win98 finnish

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          • #6
            For faster Quake-1 based games, start the program with -bpp 16 on the command-line.
            This leads to a HUGE difference... (jumps from 0,6 fps)

            I've got some interesting timedemos:
            Quake1-demo1: 640x480x16: 26,2 fps (NT4-sp3-one cpu)
            Quake1-demo1: 640x480x16/32: 20,8 fps (NT4-sp5 smp)

            Quake2-demo1: 640x480x16: 14,5 fps (nt4-sp3)
            Quake2-demo1: 640x480x16: 10,6 fps (smp)
            Quake2-demo1: 640x480x32: 9,4 fps (smp)

            All tests with sound.

            The low smp-scores is maybe due to my old voodoo1. It interferes at least with gl-quake and hexen-2, leading to a blank screen if I don't uses -bpp 16.

            ------------------
            P2B-DS, 2x pii-333MHz, 256 MB; g200mill8MB; SB-pci128; Encore dvd 2x

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            • #7
              QuakeII demo runs much faster and smoother
              under win98 than it does under NT4 SP5.
              Moving around in quakeII demo under NT4 is
              choppy at times, not as smooth as win 98.
              So the openGL driver for the g200 is not
              as well made as the one for win98.

              I never put DX5 on my NT. DX5 is a hack
              it was made for win2000, there was never
              an official DX5 released for NT.

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              • #8
                This really is not a limitation of NT by itself, nor does the non-existent NT implementation of Direct3D have anything to do with this performance issue. D3D is just not there and it's not used. We're talking OpenGL so the ICD is used.

                Just try running Quake II under NT using a Voodoo1 or 2 card through Glide. It's quite a lot faster than Q2 with Win98.
                P3@600 | Abit BH6 V1.01 NV | 256MB PC133 | G400MAX (EU,AGP2X) | Quantum Atlas 10K | Hitachi CDR-8330 | Diamond FirePort 40 | 3c905B-TX | TB Montego A3D(1) | IntelliMouse Explorer | Iiyama VisionMaster Pro 17 | Win2K/NT4

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                • #9
                  I have run the Q2 timedemo 1, at 640x480 and cannot get above 14fps. As far as I'm concerned 14fps stinks. Not to mention the charaters are not fully drawn. They look like ghosts.

                  The same thing happeneds in Half-Life the charaters, medkits, ammo packs, sentries, are not fully drawn.

                  Don't count on Win2K to be a gaming OS. WAY to much overhead. I'm running the exact same machine listed below under Win2K RC1. Granted the debug code is still in there, but as far as DirectX is concerned, it is very slow.

                  PIII 450
                  196MB RAM
                  NT 4 SP5
                  SCSI Ultra2 drives and controller
                  G200 Bios 2.3
                  PD 4.13 and the stinky OGL ICD

                  Alan



                  ------------------
                  Alan R. Vidmar
                  IT Professional III
                  Alan.Vidmar@Colorado.EDU
                  University of Colorado

                  Alan R. Vidmar
                  Assistant Director of IT
                  University of Colorado - Boulder
                  Alan.Vidmar@Colorado.edu
                  "A programmer is a person who turns coffee into software."

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                  • #10
                    I use Windows NT4 /w SP3. PowerDesk 4.13.
                    My system is described in signature.
                    Here some quick benchmarks with GL-Quake:

                    640x480x16
                    demo1 35.0 fps
                    demo2 36.6 fps
                    demo3 30.3 fps

                    800x600x16
                    demo1 25.3 fps
                    demo2 27.7 fps
                    demo3 23.7 fps

                    1024x768x16
                    demo1 9.3 fps

                    So, I can't say that OpenGL games are very slow under NT.

                    ------------------
                    Cel464/ABit-BX6/128-pc100/6.4GB/G200-8SG/SBLive!
                    sambowie@hotmail.com





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