When I first played the game with my Voodoo1 I was impressed with the detailed textures on places like the wall and floors when you go up close (you can see all the little scratches and holes, etc.). But when I switched to my G200, all those nice detailed textures were no more (textures are just blurry). I thought that that feature was perhaps native only to Glide and was just not implemented in the Direct3D code yet. But when I recently ran Unreal on my friend's PC with the TNT2 under D3D, all those detailed textures were there.
I have all the setting set to max with all the bells and whistles turned on (including the 'UseDetailTextures'). My question is, does anyone know how to enable that feature or at least know why it is not enabled on the G200's?
I have all the setting set to max with all the bells and whistles turned on (including the 'UseDetailTextures'). My question is, does anyone know how to enable that feature or at least know why it is not enabled on the G200's?
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