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Millenium II - D3D

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  • Millenium II - D3D

    I have millenium II and on many games, including half-life, D3d mode makes polygons different shades of white. why?
    <font size="1">Gigabyte GA-6VXC7-4X MoBo
    VIA Apollo Pro 133a (694x/686A) chipset (4x agp, UDMA 66)
    Celeron II 733 CPU (coppermine 128)
    128meg (2x64) 133mhz SDRam
    Matrox Milleniumm G200 AGP 16 mb
    Creative Sound Blaster Live! 5.1 Digital model 0100 (MP3+, Gamer)
    Quantum LM 30 gig HD 7200 RPM UDMA 66
    Realtek 8029A NIC Card
    Optiquest V775 17" Monitor
    Actima 36X CD-Rom
    Advansys 510 SCSI Card (ISA, but good enuf for my burner)
    Yamaha 6416 CD-RW
    Windows 2000 (primary)
    Slackware Linux 9.0(secondary/emergency)</font>

  • #2
    MillenniumII is a 2D card, with only very limited D3D support. It will never play a 3D game properly. Millenniums were not 3D until the G200 models...
    Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

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    • #3
      The Millenium II has the same 3D support as a Mystique 220. It does support texturing, but has no "advanced" features such as blending and filtering.

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