I have millenium II and on many games, including half-life, D3d mode makes polygons different shades of white. why?
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Millenium II - D3D
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Millenium II - D3D
<font size="1">Gigabyte GA-6VXC7-4X MoBo
VIA Apollo Pro 133a (694x/686A) chipset (4x agp, UDMA 66)
Celeron II 733 CPU (coppermine 128)
128meg (2x64) 133mhz SDRam
Matrox Milleniumm G200 AGP 16 mb
Creative Sound Blaster Live! 5.1 Digital model 0100 (MP3+, Gamer)
Quantum LM 30 gig HD 7200 RPM UDMA 66
Realtek 8029A NIC Card
Optiquest V775 17" Monitor
Actima 36X CD-Rom
Advansys 510 SCSI Card (ISA, but good enuf for my burner)
Yamaha 6416 CD-RW
Windows 2000 (primary)
Slackware Linux 9.0(secondary/emergency)</font>Tags: None
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MillenniumII is a 2D card, with only very limited D3D support. It will never play a 3D game properly. Millenniums were not 3D until the G200 models...
Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s
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