From these results it seems that Unreal is quite CPU limited and Quake II is not. Any comments?
OK here's what happened when I overclocked my G200. I didn't go too high because I was just curious how the frame rates of Unreal and Quake 2 would change as I upped the clock speed of the card.
For Unreal I used timedemo 1 on the flyby with everything on except for trilinear coronas and reflections. oh yeah and low texture res to prevent hard drive swapping.
For Quake 2 I used timedemo 1 with demomap demo2.dm2
Memory Clock Unreal fps (640x480) Quake 2 (640x480)
112.5/////////21.4////////////32.4
120///////////22//////////////33.2
125///////////22.4/////////////34
Well from these results it seems that overclocking doesn't have that much of an effect on the frame rate of Unreal. Perhaps something else is limiting my system (AGP 2x transfer rates or CPU)?
For Quake 2 the improvement was much more pronounced. However, since Quake 2 is already fluid enough that I don't really notice (although I haven't played it much) I have decided to not bother overclocking my card. If anyone has any different experiences with overclocking the G200 and these two games feel free to post them in a follow up.
Oh and on a side note G200clk somehow set itself to 225.something (150 memory clock) without my intervention and I ran it on several Unreal flybys because I thought it was running at 180 (120 memory clock) with no visual glitches! Although it proved consistent with my previous results of only minor frame rate improvements in Unreal due to overclocking, a little less than 25 fps initially and stabilizing at around 24 fps.
------------------
Pentium II 350
Asus P2B Rev. 1008
64 MB CAS3 8ns SDRAM
Seagate Medalist Pro 6530
Matrox Millenium G200
PCI 128 Sound Card (Creative Labs)
32x Artec CD-ROM
SMC EtherPower II network card
[This message has been edited by JonVS31 (edited 07-27-99).]
OK here's what happened when I overclocked my G200. I didn't go too high because I was just curious how the frame rates of Unreal and Quake 2 would change as I upped the clock speed of the card.
For Unreal I used timedemo 1 on the flyby with everything on except for trilinear coronas and reflections. oh yeah and low texture res to prevent hard drive swapping.
For Quake 2 I used timedemo 1 with demomap demo2.dm2
Memory Clock Unreal fps (640x480) Quake 2 (640x480)
112.5/////////21.4////////////32.4
120///////////22//////////////33.2
125///////////22.4/////////////34
Well from these results it seems that overclocking doesn't have that much of an effect on the frame rate of Unreal. Perhaps something else is limiting my system (AGP 2x transfer rates or CPU)?
For Quake 2 the improvement was much more pronounced. However, since Quake 2 is already fluid enough that I don't really notice (although I haven't played it much) I have decided to not bother overclocking my card. If anyone has any different experiences with overclocking the G200 and these two games feel free to post them in a follow up.
Oh and on a side note G200clk somehow set itself to 225.something (150 memory clock) without my intervention and I ran it on several Unreal flybys because I thought it was running at 180 (120 memory clock) with no visual glitches! Although it proved consistent with my previous results of only minor frame rate improvements in Unreal due to overclocking, a little less than 25 fps initially and stabilizing at around 24 fps.
------------------
Pentium II 350
Asus P2B Rev. 1008
64 MB CAS3 8ns SDRAM
Seagate Medalist Pro 6530
Matrox Millenium G200
PCI 128 Sound Card (Creative Labs)
32x Artec CD-ROM
SMC EtherPower II network card
[This message has been edited by JonVS31 (edited 07-27-99).]
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