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quake openGL problems!! Help!!!

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  • quake openGL problems!! Help!!!

    I have G200 running powerdesk 5.13.When playing GLquake with 0.97 open GL,I get rainbow colours appearing on surfaces! Is this a driver problem? Also can I play at higher resolution than fixed 640x480 setting? I have the 1280x res registry patch installed, what now? I would really love some help on these issues.

    [This message has been edited by shambler (edited 08-11-1999).]

  • #2
    Shambler,
    Many of us have this rainbow issue you bring up. However, we've heard nothing from Matrox on the matter.
    If you would like to play GLQuake at higher resolutions, you must do so with command line parameters.
    Create a glQuake shortcut, and add =width xxx to it. Use 600, 768, whatever. You can't change resolutions once glquake starts, though.
    Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

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    • #3
      If you disable dynamic lighting in GLQuake, you'll get rid of the rainbows. Bring up the console and type "r_dynamic 0". Also you can type "gl_flashblend 1" to get some lighting effects.

      -Tumu


      ------------------
      Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset Mobo (bios v3.2),
      64MB PC100 RAM, G200 8MB SGRAM (not overclocked, a 486 fan included, bios v2.3), Win95OSR2.1 finnish, PD5.13.020, SB16 Value

      Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
      64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
      Win98 finnish

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