Amidst the dozens of slides that NVIDIA showed - there was one Quake 3 benchmark. No mention was made of what exactly the test system was, only that it was compared to the TNT2 Ultra. At "16x12x16" (which we assume means 1600x1200x16bit color), GeForce 256 gets 33.1 frames per second while the TNT2 Ultra is about half as fast at 17.5 frames per second. Why such a modest increase? Well, Quake 3 isn't a high poly game, so it's not going to show the kind of dramatic increase over the TNT2 Ultra as it would if it was tweaked with tons of polys. The fill rate alone is what's really driving these numbers - meanwhile, the powerful geometry engine on the GeForce256 is probably trying to stifle a yawn.
So much for amazing FPS. This was a little surprising. It still is impressive. I am not knocking the Geeeefource, I'll probably own one.
Is'nt "GeFource" a bad saturday morning cartoon? Maby Matrox can release a "Space Ghost500" or a "Scooby650"
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PIII-450, 128 HDSRAM, Asus P3BF, G400/32, SBLive!, Nokia 447Xi 17",
So much for amazing FPS. This was a little surprising. It still is impressive. I am not knocking the Geeeefource, I'll probably own one.
Is'nt "GeFource" a bad saturday morning cartoon? Maby Matrox can release a "Space Ghost500" or a "Scooby650"
------------------
PIII-450, 128 HDSRAM, Asus P3BF, G400/32, SBLive!, Nokia 447Xi 17",
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