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  • #16
    Hes not the only one,
    Iv got p3 @ 600Mhz, Retail G400Max,
    and I have to run 640x480 to keep it from being choppy!

    I never had a problem with my ol` TNT,
    THing that surprised me, When I cranked my textures up and hit the Multiplayer seen, it became choppy. Well that just sucks.
    What the hell are we doing in the middle of the desert?

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    • #17
      OK, all the sugestions that Have been posted lately, I tried every loving one of them before that. I have been tweaking HL sicne it came out, sicne after all, I WAS running it on a TNT GOtta elarn how to make that old thing run better. My decals are set to 300 actually, I dont allow upload and download of all the custom decals. At 800x600 it is barely playable, anythign over that is unbearable. Again, I can virtually gurantee it is not a setup issue as the ONLY game that is doing this is Half-Life. Hell, last night I was playiong some team Q3 and actually palced 2nd a couple times and 1st once on my team. I installed a buds Q2 to test and that too runs pretty darn good at 1024x768. Pity I dont like the game

      Also Kingpin is behaving now. my crash issue seemed to have been resolved when I nuked win98 and re-installed it. So only Half-Life is doing this for me. As an example Action Half-Life beta is so choppy at 800x600 it is unbeleivable. BUT I know this is a beta mod and atribute a lot of slowdown to the fact that the maps arent properly brushed yet (I think). So, I am still perplexed as to why my awesome G400 chokes on this single game, while my old tnt handled it fine. I mean, I KNOW my specs are pretty decent (P3450~556, 384MB RAM, other PCI goodness) And this is the only game it happens on. So, hopefully I shall await SOMEDAY the 5.20 drivers and see what happens with those.

      Thansk fer the sugestions though.

      */Flamebait on/*

      Pity I aleady knew them,a nd nobody on this forum can help me cause I am soo smart and you all aint.

      */Flamebait off/*

      Just kidding
      A computer is like sex. Your never 100% sure what your doing but when all goes well, it feels REAL good.

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      • #18
        Up.

        Anyone who was experiencing these problems:

        Have they gone away with 5.21 and/or the Half Life 1.0.13 patch?

        I haven't tried Half Life since 5.13 and 1.0.10 and multiplay under Direct3D seems fine, but OpenGL is still slugish. Single play under OpenGL is okay though. (I'm using a P2-400 and a G200.)

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        • #19
          My problem is stuttering... The game will NOTICEABILY just STOP for a split second, then start moving again.

          - There's nothing running in the background.

          - Direct3D is faster than OpenGL (and works in Multi-Monitor, but screws up the menu when you quit a multi game

          - Neither OpenGL or Direct3D seem to have vsync turned off, even though they're off in the registry and from the console in HL.

          Is this what people who have slowness are seeing - NO TEARING? I mean, my V2 SLI rig tears quite a bit, but it's just fine for a multiplayer game. The G400 tears not at all, but that's not ok for multiplayer.

          I've a G400 MAX. No overclocking of the card per se, but the AGP bus is running at 80Mhz. The PCI/AGP check utility shows that I'm running at AGP 2x, but not 66Mhz.

          I'm going to try an overclocking util just to make sure that the card is clocked at the right speeds, and not kicking back as the G200 used to when it found the AGP bus was clocked too high.

          If none of this works, I'll try the 5.1x drivers. Maybe they'll help.


          ------------------
          Primary System: PIII-540 (450@4.5x120), Soyo 6BA+ III, 256MB PC100 ECC SDRAM, Millennium G200 AGP, Millennium II, Voodoo2 SLI, Two Mitsubishi Diamond Pro 900u monitors, 3Com 3C905, SoundBlaster 32, Altec Lansing AC5 spkrs, 2nd Parallel Port, WD AC41800 18GB HD, WD AC310100 10GB HD, Toshiba XM-6102b CD-ROM, HP 8100i CD-RW, Epson Stylus Pro, Sharp JX-9400 LJ-II compatible, OptiUPS PowerES 650, MS SideWinder Precision Pro USB joystick, Logitech 3-button mouse, Mitsumi keyboard, Win98 SE, Belkin OmniCube 4-port KVM

          Secondary System: PII-266, Asus P2B BIOS 1008, 128MB PC100 ECC SDRAM, Millennium II, 3Com 3C590, ADSL Modem 640kbit down/90kbit up, 3Com 3C509, Mylex BT-930 SCSI card, Seagate 2GB Hawk, NEC 6x CD-ROM, Linux distro S.u.S.E. 6.1 (IP Masquerade works!)

          Tertiary System: DFI G568IPC Intel 430HX chipset, P200MMX, 96MB of non-parity RAM, Millennium II, 3Com 3C900, SoundBlaster 16 MCD, Fujitsu 3.5GB HD, WD 1.2GB HD, OS of the week

          All specs subject to change.

          The pessimist says: "The glass is half empty."
          The optimist says: "The glass is half full."
          The engineer says: "I put half of my water in a redundant glass."

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          • #20
            I play TFC all the time at 1152X864 using 5.15 drivers and a G400 32 meg DH on a PIII-450. I run ISDN 128k connection and never choose a game with over 150 ping. I have however been in games that go as high as 300. I almost never get slow downs unless there is a lot of lag. One thing I did notice tho: I switched from an MX-300 to an SB Live! earlier this week and Wow! I have noticed a major increase in fps (probly 5-10). Do you play online with A3D on? That and high quality sound can slow things down. Another thing to check: make sure that you are not sharing IRQs on your machine. The G400 needs its own IRQ....the sound card really needs its own also. I did the PCI card shuffle a few weeks ago and got everything on its own IRQ (except the SCSI card and USB are sharing). Once I did that, I got a boost in total system performance. I've not been over-clocking since that and am actually getting better performance.

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            • #21
              The G400 MAX has it's own IRQ - was one of the first things I checked. It took IRQ 5, but nothing else is using that. My SB32 is on IRQ 10, my network card and Hollywood decoder are on 9, as is the MII, I believe. 11's USB, and 7's 2nd parallel port.


              From the sounds of it, I may have old G200 entries floating around in the registry. I thought I got them all, but I'll have to check. Worst case, I'll reinstall Win98, but I'd rather avoid that if possible.
              The pessimist says: "The glass is half empty."
              The optimist says: "The glass is half full."
              The engineer says: "I put half of my water in a redundant glass."

              Comment


              • #22
                Solution to the stuttering was to set _snd_mixahead 0.2 from the console. I though that was in my config, but apparently not. That fixed the "slowness" in multiplayer. It's now on par with my V2 SLI rig, so out the SLI rig goes. :-)

                However, I've a new problem. I play via D3D, as that allows me to play with the second head active. But, whenever I ESC out of a game, the display becomes corrupted, and the menus don't work. I have to kill the app using CTRL-ALT-DEL.

                Any fix for this?
                The pessimist says: "The glass is half empty."
                The optimist says: "The glass is half full."
                The engineer says: "I put half of my water in a redundant glass."

                Comment


                • #23
                  Check http://forums.murc.ws/ubb/Forum5/HTML/004248.html for half-life performance issues.

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