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Segue to a brightly lit conference room with a nervous Hecubus surrounded by upper management types.
Management: So, how is the new server installation progressing?
Hecubus: Fine, just burning in the hardware. I'm "testing" it with a very computationally intensive distributed computing algorithym.
Management: And your expected cutover date is..?
Hecubus: Oh, sometime after the Murc pounds everyone else into the dust! Oops, I mean next week. Yeah, that's it, next week...
Hee hee hee, actually I have two new servers and I only need one right away so I will keep crankin those units out for awhile, then I should start dropping off the top ten.
By the way, If I don't get some action for Quake3A or Unreal Tournament at 209.150.197.110, I am going to turn that box into a seti machine as well. And that would make me sad.
[This message has been edited by Hecubus (edited 14 October 1999).]
Bert- tut-tut, such language ( choice of )from a UK Football fan?
Is anyone else being slowed down by "failure to connect" problems. I keep haveing to try to jump start the send/receive proccess manualy.
Man, this thread is getting long!
Mark F.
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OH NO, my retractable cup holder swallowed a CD
Mark F. (A+, Network+, & CCNA)
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OH NO, my retractable cup holder swallowed a DVD...
and burped out a movie
Or do as I do, and use a neat unix box to collect units up to a level of 12 at a time
for my machines to download from. The unix box is on a fat part of the net.
Thats why my numbers jump up 12 at a time now and again cos the machines all sync on pulling units (and putting results back).
3 more have arrived heheh - so more more more
bbbbbert (UK football fan! - Scotland for me matey)
I have the same problem every 2-3 day, its really frustrating coming to work and find that a unit have been ready since late last night and not sent. I thought this was a problem with my ISP or something, but if more of us have the same, cant some clever guy explain exactly how to solve this.
What are you guys doing to optimise your seti under win98? Think I read somewhere that there was a script thing that made it a bit faster?
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