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Matrox Team, please try implementing this...

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  • Matrox Team, please try implementing this...

    I'd like to see a sort of FSAA, in this way:

    Let's say I'm playing a game at 800*600.
    After the card has finished rendering the scene on to the internal buffer, just before sending it to the ramdac, it is used for texturing an 800*600 surface using filtering (linear, bilinear).


    Is it possible to do?

    ------------------
    Italian Guy, Bad English

    D'ya want an Italian version?
    Sat on a pile of deads, I enjoy my oysters.
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