I'd like to see a sort of FSAA, in this way:
Let's say I'm playing a game at 800*600.
After the card has finished rendering the scene on to the internal buffer, just before sending it to the ramdac, it is used for texturing an 800*600 surface using filtering (linear, bilinear).
Is it possible to do?
------------------
Italian Guy, Bad English
D'ya want an Italian version?
Let's say I'm playing a game at 800*600.
After the card has finished rendering the scene on to the internal buffer, just before sending it to the ramdac, it is used for texturing an 800*600 surface using filtering (linear, bilinear).
Is it possible to do?
------------------
Italian Guy, Bad English
D'ya want an Italian version?