System Specs;
P2-400/100 bus
96 Megs of SDRAM
G400 MAX Default clock
Power Desk 5.50 w/D7
--------------------------------
Half Life;
OpenGL now screams, it's significantly faster than D3d; but reboot after playing scince beta errors will not allow anything 3d to run after Half Life GL is run.
*should be noted that Turbo GL when properly installed also rocked my nuts
Unreal Tourney;
Direct3D is now awesome. Even with medium skin details FPS never drop below 15, even when all hell breaks loose. These new drivers and 16 bit rendering work for a nice performance boost.
OpenGL is also significantly improved, however playing in OpenGL means that the system will cold reboot all by itself after a few seconds of quitting UT.
*Turbo GL had better performance than the 5.5 OGL drivers, but BAD texture corruption made it rather unsavoury.
Quake 3;
The benchmarks speak for themselves;
Previous Turbo GL/Full ICD
1024x768x32 High Quality; Demo001 - 26.0 fps Demo002 - 25.1 fps
800x600x32 High Quality; Demo001 - 38.8.1 fps Demo002 - untested
*should be noted that Turbo GL had same performance as standard ICD in Q3
Current 5.50 Open GL
1024x768x32 High Quality; Demo001 - 28.8 fps Demo002 - 26.1 fps
800x600x32 High Quality; Demo001 - 42.1 fps Demo002 - 41.2 fps
Oh my god! Why does 800x600 dominate by 50% performance improvement!?!
The choice is yours; image quality at high rez is a lot better...but man it screams at 800x600.
Rogue Spear;
Does it go any faster? I dont know. Looks the same to me. Maybe it's better on some levels.
[added in edit1] Disabling vsync with the help of g400tweak unlocked the engine and now it flies. Rogue Spear is so far the only game i have seen that suffers a big performance hit with vsync enabled. Now it screams with it off.
Viper Racing;
Same story as Rogue Spear.
---------Conclusion;
These beta drivers are very much usable, direct 3d still being the dominant force among render options. However, if the final drivers fix some bugs maybe Q3 will run better at high rez and improve upon it's already apparent advantage over Turbo GL. Half Life would no longer exit with errors. UT would still be a no brainer; D3D all the way.
--------------------------
this has been a bug report by BigLuker
[This message has been edited by bigluker (edited 21 January 2000).]
P2-400/100 bus
96 Megs of SDRAM
G400 MAX Default clock
Power Desk 5.50 w/D7
--------------------------------
Half Life;
OpenGL now screams, it's significantly faster than D3d; but reboot after playing scince beta errors will not allow anything 3d to run after Half Life GL is run.
*should be noted that Turbo GL when properly installed also rocked my nuts
Unreal Tourney;
Direct3D is now awesome. Even with medium skin details FPS never drop below 15, even when all hell breaks loose. These new drivers and 16 bit rendering work for a nice performance boost.
OpenGL is also significantly improved, however playing in OpenGL means that the system will cold reboot all by itself after a few seconds of quitting UT.
*Turbo GL had better performance than the 5.5 OGL drivers, but BAD texture corruption made it rather unsavoury.
Quake 3;
The benchmarks speak for themselves;
Previous Turbo GL/Full ICD
1024x768x32 High Quality; Demo001 - 26.0 fps Demo002 - 25.1 fps
800x600x32 High Quality; Demo001 - 38.8.1 fps Demo002 - untested
*should be noted that Turbo GL had same performance as standard ICD in Q3
Current 5.50 Open GL
1024x768x32 High Quality; Demo001 - 28.8 fps Demo002 - 26.1 fps
800x600x32 High Quality; Demo001 - 42.1 fps Demo002 - 41.2 fps
Oh my god! Why does 800x600 dominate by 50% performance improvement!?!
The choice is yours; image quality at high rez is a lot better...but man it screams at 800x600.
Rogue Spear;
Does it go any faster? I dont know. Looks the same to me. Maybe it's better on some levels.
[added in edit1] Disabling vsync with the help of g400tweak unlocked the engine and now it flies. Rogue Spear is so far the only game i have seen that suffers a big performance hit with vsync enabled. Now it screams with it off.
Viper Racing;
Same story as Rogue Spear.
---------Conclusion;
These beta drivers are very much usable, direct 3d still being the dominant force among render options. However, if the final drivers fix some bugs maybe Q3 will run better at high rez and improve upon it's already apparent advantage over Turbo GL. Half Life would no longer exit with errors. UT would still be a no brainer; D3D all the way.
--------------------------
this has been a bug report by BigLuker
[This message has been edited by bigluker (edited 21 January 2000).]
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