ftp://ftp.scene.org/pub/demos/groups/matrix/mtx-fulc.zip
This file is a DOS program (6MB) that renders a little 3d-movie in realtime. Towards the end there's a cave and the interior is bumpmapped! Also during the middle outdoor scene, the ground and sky are bilinear filtered. This is done in software (does not even need a 3d accelerator.) Just goes to show what microprocessors can do without hardware acceleration. (Of course, it's only smooth in 320x240).
Note: This is a DOS program that uses sound. If you have a SB Live, edit the config file to turn 16 bit sound off. It won't work otherwise (some weird bug in SB emulation I figure).
This file is a DOS program (6MB) that renders a little 3d-movie in realtime. Towards the end there's a cave and the interior is bumpmapped! Also during the middle outdoor scene, the ground and sky are bilinear filtered. This is done in software (does not even need a 3d accelerator.) Just goes to show what microprocessors can do without hardware acceleration. (Of course, it's only smooth in 320x240).
Note: This is a DOS program that uses sound. If you have a SB Live, edit the config file to turn 16 bit sound off. It won't work otherwise (some weird bug in SB emulation I figure).
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