I was in the mood to get pissed off, so I began perusing alt.comp.periphs.videocards.nvidia. Some guy named Jerry gave a fairly good explanation of why enabling AGP 4x should really enhance performance. He was clear, concise, citing examples of when AGP texturing actually comes into play, etc.
Some guy named Marius responded. This young genius has upgraded from an overclocked PIII 450 to a 700 MHz Althon at spec. Convinced that CPU speed doesn't really effect Quake3 performance, he assumes his 55 FPS increase is due to AGP 4X transfers. Here's his post:
"Whatever you say.
"This does not change the fact that on my P III 450 (2xAGP mobo) I got 105
FPS if I overclocked both CPU and GeForce.
"With my 4XAGP (Athlon 700 - but CPU does not play that large a role in
Quake) I have gotten 135 -160 FPS on same settings with NO OVERCLOCKING.
"(Stability is still an issue on the 7kZA regardless of the AGP settting...
but I'm trying to find the problem.)
Marius."
_____________________________________________
Paul
paulcs@flashcom.net
Some guy named Marius responded. This young genius has upgraded from an overclocked PIII 450 to a 700 MHz Althon at spec. Convinced that CPU speed doesn't really effect Quake3 performance, he assumes his 55 FPS increase is due to AGP 4X transfers. Here's his post:
"Whatever you say.
"This does not change the fact that on my P III 450 (2xAGP mobo) I got 105
FPS if I overclocked both CPU and GeForce.
"With my 4XAGP (Athlon 700 - but CPU does not play that large a role in
Quake) I have gotten 135 -160 FPS on same settings with NO OVERCLOCKING.
"(Stability is still an issue on the 7kZA regardless of the AGP settting...
but I'm trying to find the problem.)
Marius."
_____________________________________________
Paul
paulcs@flashcom.net
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