Excellent - more date fun
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Unreal II to be GeFarce III optimized?
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Most of the GL extensions that Nvidia uses could easily be used by Matrox. The S3TC and some other extensions would probably be a little difficult to get their hands on tho.
oh and they are not Nvidia's GL extensions. Nvidia didn't invent OpenGL nor as far as I know did they invent any GL extensions.C:\DOS
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Those programs could be 'optimised' for Geforce 3 quite easily, and not matter much.
The Geforce 3 programable shaders can only do 128 instructions. If you want to do a cool effect, and you need 129 instructions to do it, you will get a 100% performance penalty.
Therefore all games will probebly be written with 128 instructions as the maximum.
If the ATI or Matrox cards can do 1 trillion instruction in their programable shaders, most games will still only use 128 or less.
That might be what they mean by 'optimised'.
Also, I quite agree with Paulr about the hardware DX8 thing.
Ali
edit:
Opps, I should have read the link first. They say 12 instructions. Im sure I read 128 somewhere.
[This message has been edited by Ali (edited 12 March 2001).]
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