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Unreal II to be GeFarce III optimized?

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  • #16
    Excellent - more date fun
    Meet Jasmine.
    flickr.com/photos/pace3000

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    • #17
      Most of the GL extensions that Nvidia uses could easily be used by Matrox. The S3TC and some other extensions would probably be a little difficult to get their hands on tho.

      oh and they are not Nvidia's GL extensions. Nvidia didn't invent OpenGL nor as far as I know did they invent any GL extensions.
      C:\DOS
      C:\DOS\RUN
      \RUN\DOS\RUN

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      • #18
        Those programs could be 'optimised' for Geforce 3 quite easily, and not matter much.

        The Geforce 3 programable shaders can only do 128 instructions. If you want to do a cool effect, and you need 129 instructions to do it, you will get a 100% performance penalty.

        Therefore all games will probebly be written with 128 instructions as the maximum.

        If the ATI or Matrox cards can do 1 trillion instruction in their programable shaders, most games will still only use 128 or less.

        That might be what they mean by 'optimised'.

        Also, I quite agree with Paulr about the hardware DX8 thing.

        Ali
        edit:
        Opps, I should have read the link first. They say 12 instructions. Im sure I read 128 somewhere.

        [This message has been edited by Ali (edited 12 March 2001).]

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