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The perfect box for the GF4.....

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  • The perfect box for the GF4.....

    "Cheeze"

    32
    reading glasses
    0%
    4
    company stock
    0%
    2
    a slice of cheeze
    0%
    12
    all of the above
    0%
    14
    System 1:
    AMD 1.4 AYJHA-Y factory unlocked @ 1656 with Thermalright SK6 and 7k Delta fan
    Epox 8K7A
    2x256mb Micron pc-2100 DDR
    an AGP port all warmed up and ready to be stuffed full of Parhelia II+
    SBLIVE 5.1
    Maxtor 40g 7,200 @ ATA-100
    IBM 40GB 7,200 @ ATA-100
    Pinnacle DV Plus firewire
    3Com Hardware Modem
    Teac 20/10/40 burner
    Antec 350w power supply in a Colorcase 303usb Stainless

    New system: Under development

  • #2
    I wonder when you goto pull the card out if it's not boobytrapped and snaps down on your fingers!
    "Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." -- Dr. Seuss

    "Always do good. It will gratify some and astonish the rest." ~Mark Twain

    Comment


    • #3
      all those GF4 optimized games.

      like quake3 and 3dmark2000, or did you mean the GF4TI?
      This sig is a shameless atempt to make my post look bigger.

      Comment


      • #4
        btw 'cheeze'=cheese for our english readers

        love the box though
        Dell Inspiron 8200
        Pentium4m 1.6
        640mb pc2100
        64mb gf440go
        15" uxga ultrasharp
        40gb 5400rpm hdd 16mb cache

        Comment


        • #5
          No, cheeze is cheeze. It's specifically not cheese.
          Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

          Comment


          • #6
            for the more seasoned cheeZers
            System 1:
            AMD 1.4 AYJHA-Y factory unlocked @ 1656 with Thermalright SK6 and 7k Delta fan
            Epox 8K7A
            2x256mb Micron pc-2100 DDR
            an AGP port all warmed up and ready to be stuffed full of Parhelia II+
            SBLIVE 5.1
            Maxtor 40g 7,200 @ ATA-100
            IBM 40GB 7,200 @ ATA-100
            Pinnacle DV Plus firewire
            3Com Hardware Modem
            Teac 20/10/40 burner
            Antec 350w power supply in a Colorcase 303usb Stainless

            New system: Under development

            Comment


            • #7
              Perhaps the chese edition of GF4
              You can get it in a supermarket, together with some chese
              New PR trick from nVidiots to sell GF4MX after ID said that GF4MX will be a bad solution to use on Doom 3

              Comment


              • #8
                Doom 3 should be good on a geforce 4mx

                It won't be as pretty as a Geforce 3 or Geforce 4Ti, but it will still work quite well. I don't think Id are going to throw the very large base of Geforce 2/ Geforce 4mx users out.

                Besides, if Id want to sell the engine to other companies that make games, it will have to work well on older equipment (geforce 2 GTS or better).
                80% of people think I should be in a Mental Institute

                Comment


                • #9
                  Re: Doom 3 should be good on a geforce 4mx

                  Originally posted by rugger
                  It won't be as pretty as a Geforce 3 or Geforce 4Ti, but it will still work quite well. I don't think Id are going to throw the very large base of Geforce 2/ Geforce 4mx users out.

                  Besides, if Id want to sell the engine to other companies that make games, it will have to work well on older equipment (geforce 2 GTS or better).
                  well, when the made doom(1) they threw everybody with cpus under 50 mhz out, and with quake you NEEDED a pentium(or atleast 100mhz 486) to run it at playable speeds.

                  yes, i can just see them throw the gf2/gf4mx userbase far away.

                  to put it in perspective, epic threw the kyro2(because of lack of T&L) userbase away, regarding unreal2(atleast officially).

                  think about it, there is a much wider gap between low-end and high-end than ever before, a year ago the gap was only in speed, now there is also a gap in the feature-set, between low and high-end.

                  game devs may have to choose between a large userbase and a technically advanced game, for the first time.

                  there are 2 ways a game dev can approach a feature:

                  1: make it an optional feature that doesn´t make a large impact on the game.

                  2: make it a core feature of the game engine, and asume it is present on the end-users computers, through the development of the whole game, this will have an impact on (for example) level design and artwork, choice of AI, etc. and the end users can´t just disable it, because it is an important part of the game.
                  This sig is a shameless atempt to make my post look bigger.

                  Comment

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