<h4>The Original Fifty Laws</h4>
<ol>
<li>Murphy was a grunt.
<li>A sucking chest wound is nature's way of telling you to slow down.
<li>Recoilless rifles -- aren't.
<li>Neutral countries -- aren't.
<li>Suppressive fires -- won't.
<li>Friendly fire -- isn't.
<li>The only thing more accurate than incoming enemy fire is incoming friendly fire.
<li>Incoming fire has the right of way.
<li>When you are forward of your position, the artillery will always be short.
<li>When the enemy is closing, the artillery will always be long.
<li>Try to look unimportant -- the enemy may be low on ammo.
<li>Don't look conspicuous -- it draws fire.
<li>Never draw fire -- it irritates everyone around you.
<li>Never share a foxhole with someone braver than you.
<li>Teamwork is essential -- it gives the enemy other people to shoot at.
<li>No combat ready unit ever passed inspection.
<li>No inspection ready unit ever passed combat.
<li>Fortify your front and you'll get your rear shot up.
<li>Make it too tough for the enemy to get in and you can't get out.
<li>If your attack is going really well, you're in an ambush.
<li>The enemy diversion you are ignoring is the main attack.
<li>If you're short of everything except the enemy, you're in a combat zone.
<li>When in doubt -- empty your magazine.
<li>If both sides are convinced they're about to lose, they're both right.
<li>Once you have secured an area, don't forget to tell the enemy.
<li>There's always a way.
<li>The easy way is always mined.
<li>If the enemy is within range so are you.
<li>Tracers work both ways.
<li>In war, important things are simple and simple things are very hard.
<li>If it's stupid and it works, it ain't stupid.
<li>Communications will fail as soon as you desperately need fire support .
<li>Cavalry doesn't always come to the rescue.
<li>Weather ain't neutral.
<li>Remember, your weapon was made by the lowest bidder.
<li>If you can't remember -- the claymore is pointed toward you.
<li>All five second fuses are three seconds.
<li>Military Intelligence can be a contradiction in terms.
<li>There is no such thing as a perfect plan.
<li>No OPLAN survives the first enemy contact.
<li>Sniper's motto: "Reach out and touch someone."
<li>B-52's are the ultimate in close air support.
<li>Peace is our profession -- mass murder's just a hobby.
<li>Killing for peace is like whoring for virginity.
<li>Professionals are predictable but the world is full of dangerous amateurs.
<li>All other things being equal, the side with the simplest uniforms wins.
<li>It's not the one with your name on it -- it's the one addressed "to whom it may concern" that you should be worried about.
<li>Mines are an equal opportunity weapon.
<li>Smart bombs have bad days too.
<li>Remember that napalm is an area weapon.
</ol>
<hr>
<ol start="51">
<li>Don't ever be the first, don't ever be the last and don't ever volunteer for anything.
<li>Anything you do can get you shot-- including doing nothing.
<li>A Purple Heart just proves that you were smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
<li>It is generally inadvisable to eject directly over the area you just bombed.
<li>Once the pin is pulled, Mr. Grenade is not our friend.
</ol>
<ol>
<li>Murphy was a grunt.
<li>A sucking chest wound is nature's way of telling you to slow down.
<li>Recoilless rifles -- aren't.
<li>Neutral countries -- aren't.
<li>Suppressive fires -- won't.
<li>Friendly fire -- isn't.
<li>The only thing more accurate than incoming enemy fire is incoming friendly fire.
<li>Incoming fire has the right of way.
<li>When you are forward of your position, the artillery will always be short.
<li>When the enemy is closing, the artillery will always be long.
<li>Try to look unimportant -- the enemy may be low on ammo.
<li>Don't look conspicuous -- it draws fire.
<li>Never draw fire -- it irritates everyone around you.
<li>Never share a foxhole with someone braver than you.
<li>Teamwork is essential -- it gives the enemy other people to shoot at.
<li>No combat ready unit ever passed inspection.
<li>No inspection ready unit ever passed combat.
<li>Fortify your front and you'll get your rear shot up.
<li>Make it too tough for the enemy to get in and you can't get out.
<li>If your attack is going really well, you're in an ambush.
<li>The enemy diversion you are ignoring is the main attack.
<li>If you're short of everything except the enemy, you're in a combat zone.
<li>When in doubt -- empty your magazine.
<li>If both sides are convinced they're about to lose, they're both right.
<li>Once you have secured an area, don't forget to tell the enemy.
<li>There's always a way.
<li>The easy way is always mined.
<li>If the enemy is within range so are you.
<li>Tracers work both ways.
<li>In war, important things are simple and simple things are very hard.
<li>If it's stupid and it works, it ain't stupid.
<li>Communications will fail as soon as you desperately need fire support .
<li>Cavalry doesn't always come to the rescue.
<li>Weather ain't neutral.
<li>Remember, your weapon was made by the lowest bidder.
<li>If you can't remember -- the claymore is pointed toward you.
<li>All five second fuses are three seconds.
<li>Military Intelligence can be a contradiction in terms.
<li>There is no such thing as a perfect plan.
<li>No OPLAN survives the first enemy contact.
<li>Sniper's motto: "Reach out and touch someone."
<li>B-52's are the ultimate in close air support.
<li>Peace is our profession -- mass murder's just a hobby.
<li>Killing for peace is like whoring for virginity.
<li>Professionals are predictable but the world is full of dangerous amateurs.
<li>All other things being equal, the side with the simplest uniforms wins.
<li>It's not the one with your name on it -- it's the one addressed "to whom it may concern" that you should be worried about.
<li>Mines are an equal opportunity weapon.
<li>Smart bombs have bad days too.
<li>Remember that napalm is an area weapon.
</ol>
<hr>
<ol start="51">
<li>Don't ever be the first, don't ever be the last and don't ever volunteer for anything.
<li>Anything you do can get you shot-- including doing nothing.
<li>A Purple Heart just proves that you were smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
<li>It is generally inadvisable to eject directly over the area you just bombed.
<li>Once the pin is pulled, Mr. Grenade is not our friend.
</ol>
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