just read some of thg, and saw this in the newest article:
sounds promising 

With DirectX 8, some primitive processing has been introduced to the API, notably higher-order primitives, but so far there has been limited uptake from game developers. This could possibly be due to the fairly limited implementations available with DX8, but more likely it's because there is little hardware out there currently that accelerates this functionality. ATI's new series of cards promise to open up higher-order primitives to the games programmer under the name of "truform," but Nvidia seems unimpressed, so for now, the jury's out.
One thing is for certain, in the future you can be sure that this area of the API is going to increase in size and importance. Displacement maps, anybody? Displacement maps, anybody?
One thing is for certain, in the future you can be sure that this area of the API is going to increase in size and importance. Displacement maps, anybody? Displacement maps, anybody?



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