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  • #16
    as I understand it, Frankymail, it's not that there's not enough colors to display; it's accurracy in calculations, things like applying filters in Photoshop, or blending lights in Quake 3--operations like these can cause pixelation/banding even with VCQ, and higher precision makes for less artifacts. Not absolutely sure though, I'm just now trying to get my head around color work after years as a b&w photographer ( see my website for some of the results)

    --e

    edit: lol, oops, I guess several people decided to
    check out my site--& we exceeded Angelfire's bandwidth limits.
    Sorry, time to upgrade.
    Which reminds me to warn modem users, the images will be slow-loading, as I went for high quality .jpgs. Worth the wait for the difference IMO if you're using a Matrox.
    Access may be intermittent. ---e
    Last edited by PXR5; 31 March 2002, 13:38.
    Iwill KK266-R
    Athlon Tbird 1GHz AYHJAR oc'd to 1.5 GHz
    128 megs Corsair PC133
    Windows 98 SE
    Matrox G400 MAX DH 32mb
    -----------------------------------

    Comment


    • #17
      You have some really nice pics over at your site.

      Keep up the good work!!!

      Comment


      • #18
        why thank you--all works in progress, as I learn more.

        reminds me though--anyone know where I can find the old "powered by Matroxâ„¢ logo? I need to get that on the site, but can't find it anywhere.

        ---e
        Iwill KK266-R
        Athlon Tbird 1GHz AYHJAR oc'd to 1.5 GHz
        128 megs Corsair PC133
        Windows 98 SE
        Matrox G400 MAX DH 32mb
        -----------------------------------

        Comment


        • #19
          Originally posted by frankymail
          Dark gray isn't the same color as light gray, so 32-bits colors really is 4 billions colors to me; using alpha information does create a different color. Take an apple and at look at it; then, go outside and look at that same apple in the sunlight; it's color ain't the same is it?... Anyway, how could it be better than 32-bits colors? IMO, it already produces reality-like picture quality. Can anyone of you guys can see pixelisation in 32-bits colors that is caused by color inaccuraties? Not me... It's like using a Ferrari in the city: pretty useless You think you colors could be more vivid? Stop using a nVidia card and buy yourself a better monitor
          Hey Franky,

          here's some homework for you



          Cheers,
          Maggi
          Last edited by Maggi; 31 March 2002, 16:19.
          Despite my nickname causing confusion, I am not female ...

          ASRock Fatal1ty X79 Professional
          Intel Core i7-3930K@4.3GHz
          be quiet! Dark Rock Pro 2
          4x 8GB G.Skill TridentX PC3-19200U@CR1
          2x MSI N670GTX PE OC (SLI)
          OCZ Vertex 4 256GB
          4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
          Super Flower Golden Green Modular 800W
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          LG BH10LS38
          LG DM2752D 27" 3D

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          • #20
            I remember that thread.

            Fantastic illustration of your point there, Maggi!!!

            Comment


            • #21
              Thanx for the flowers, Novdid ...

              Btw, picking up the above mentioned example of 32bpp vs. 40bpp

              24bpp color information is equaling about 16.9 million unique colors, right ?

              now 30bpp is something like 1073 million unique colors and solely the amount of shades above 1000 million would be already trippling our actual colordepth ...
              Despite my nickname causing confusion, I am not female ...

              ASRock Fatal1ty X79 Professional
              Intel Core i7-3930K@4.3GHz
              be quiet! Dark Rock Pro 2
              4x 8GB G.Skill TridentX PC3-19200U@CR1
              2x MSI N670GTX PE OC (SLI)
              OCZ Vertex 4 256GB
              4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
              Super Flower Golden Green Modular 800W
              Nanoxia Deep Silence 1
              LG BH10LS38
              LG DM2752D 27" 3D

              Comment


              • #22
                Anyway, how could it be better than 32-bits colors? IMO, it already produces reality-like picture quality. Can anyone of you guys can see pixelisation in 32-bits colors that is caused by color inaccuraties? Not me...
                Most women can actually see a wider and more accurate spectrum of colours than us men.

                And then there are some ppl that see better than others: http://www.redherring.com/mag/issue8...mutant-86.html

                Comment


                • #23
                  Powered by Matrox


                  I'm with the ugly guy below me

                  (It's amazing how many threads I kill with that line )

                  Comment


                  • #24
                    thanks Parhelia Pro!
                    and Maggi for the link

                    ---e
                    Iwill KK266-R
                    Athlon Tbird 1GHz AYHJAR oc'd to 1.5 GHz
                    128 megs Corsair PC133
                    Windows 98 SE
                    Matrox G400 MAX DH 32mb
                    -----------------------------------

                    Comment


                    • #25
                      Just look at it like this: let's say you're playing a game at 1600x1200@32bits color with dithering ENABLED (and maybe 4x SS FSAA in the future? ) ... Don't you guys agree that there's almost not banding noticable? I don't know about you, but IMO, taking a %25 hit on performances (I presume, because textures would have to be %25 bigger too if they had 40-bits color depth... which does take a toll on memory bandwidth) to improve something I find already pretty close to perfection isn't worth it...

                      However, If they want to implement 40, 64 or 128 bits for 3d internal rendering only or 2D purposes, I have absolutely no objections, though 128-bits colors might be too much... it's about 4 billions shades of each three colors and alpha :P

                      I just want to be practical here: I don't mind having a graphic card that produces a pad pixel or two here and there (I'm strictly speaking about 3D here) if that one is pretty fast, features filled (*useful ones*) and reasonably priced.

                      Anyway, what I would really like to see is some humhum- leaked Parhelia specs -hum post by Ant or others... maybe even a picture of the card? Though that one could cause some problems...

                      See ya later.

                      (Do you imagine me working on easter? Well, neither did I until this morning )
                      Last edited by frankymail; 31 March 2002, 21:19.
                      What was necessary was done yesterday;
                      We're currently working on the impossible;
                      For miracles, we ask for a 24 hours notice ...

                      (Workstation)
                      - Intel - Xeon X3210 @ 3.2 GHz on Asus P5E
                      - 2x OCZ Gold DDR2-800 1 GB
                      - ATI Radeon HD2900PRO & Matrox Millennium G550 PCIe
                      - 2x Seagate B.11 500 GB GB SATA
                      - ATI TV-Wonder 550 PCI-E
                      (Server)
                      - Intel Core 2 Duo E6400 @ 2.66 GHz on Asus P5L-MX
                      - 2x Crucial DDR2-667 1GB
                      - ATI X1900 XTX 512 MB
                      - 2x Maxtor D.10 200 GB SATA

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                      • #26
                        It makes sense to do 10-bits internally. All those passes and blending, that's a lot of rounding error.

                        It's just like high school chemistry: If you start with 6 significant digits, do your calculations as accurately as possible, but round the answer to 6 digits, too.
                        Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

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                        • #27
                          frankymail you said before, that you are an engineer... so - I think - you know that if you have more bits, then you can represent more digits. If you have more digits, then you will be able to compute more accurate numbers (especially if you have to divide or multiply those numbers).

                          In 3D graphics the higher precision color depth is very useful, when you have to deal with transparent/transcluent textures on each other. For example the smoke of different things (eg. flying rockets or burning things) is usually made by using transcluent textures on each other. If you use a lots of textures on each other, and you compute the final image with low internal color depth, you will lose a lot of detail because every operation won't be so accurate, because of rounding or truncating the numbers. For example 1.25 powered by 2 is 1.5625. If you round this 1.25 up, you will get 1.3 powered by 2, which is 1.69 (1.7, if rounded). If you truncate this 1.25, you will get 1.2 powered by 2, which is 1.44 (1.4 if truncated). And this is why (afaik) we need higher internal color precision in our forthcoming graphics hardwares...

                          But I think Parhelia won't have higher color precision than 32 bits (8 bits per channel).

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                          • #28
                            I have no problem with 40-bits rendering or more, as long as it's done internally, so that there is no a big performance hit. If you start using textures with more that a 32-bits color depth, you seriously start to joepardize available bandwidth. But I repeat, I'm in favor of higher-than-32-bits 2D and 3D (internal) rendering.

                            BTW, thanks for the multiplication lesson. Maybe tomorrow, you can explain the square root to me, and next significant numbers


                            C Ya
                            Last edited by frankymail; 1 April 2002, 14:25.
                            What was necessary was done yesterday;
                            We're currently working on the impossible;
                            For miracles, we ask for a 24 hours notice ...

                            (Workstation)
                            - Intel - Xeon X3210 @ 3.2 GHz on Asus P5E
                            - 2x OCZ Gold DDR2-800 1 GB
                            - ATI Radeon HD2900PRO & Matrox Millennium G550 PCIe
                            - 2x Seagate B.11 500 GB GB SATA
                            - ATI TV-Wonder 550 PCI-E
                            (Server)
                            - Intel Core 2 Duo E6400 @ 2.66 GHz on Asus P5L-MX
                            - 2x Crucial DDR2-667 1GB
                            - ATI X1900 XTX 512 MB
                            - 2x Maxtor D.10 200 GB SATA

                            Comment


                            • #29
                              Originally posted by frankymail
                              BTW, thanks for the multiplication lesson. Maybe tomorrow, you can explain the square root to me, and next significant numbers
                              For your request, Sir!

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