Originally posted by atko
If there are really a lot of polys in that benchmark, I think it is not the 128 megs of ram but the two vertex shader pipelines of GF4 which help to double the fps...
It is said that Parhelia have 4 of those pipelines...
If there are really a lot of polys in that benchmark, I think it is not the 128 megs of ram but the two vertex shader pipelines of GF4 which help to double the fps...
It is said that Parhelia have 4 of those pipelines...

That's where the extra memory comes in handy,seems like the bench stores at least part of the poly data directly in video card memory,to aviod using AGP to transfer such a huge amount of them on the fly...
While the extra vextex shader is in handy and boost scores,i've seen some scores from GF3 TI 200 128 meg cards and they are significantly faster than any GF3 64 meg card,by as much as 50~60% faster in some cases,and both still have only 1 vextex shader.
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