With four programmable texture and five programmable pixel shader stages on each of its four pixel pipelines, Parhelia-512's 36-Stage Shader Array boasts the largest and most powerful pixel rendering pipeline to date. The massive shading power of the engine allows Parhelia-512 to render the most demanding next-generation content at high performance levels.
can it do more instructions on less passes, like for example run doom3 in a single pass, even though it is only version 1.3?
and will developers have to code specific shaderprograms to use the extra stages?
i don´t know much about shaders, but how does these shaders differs from other pixelshaders v1.3 in real usage? can they do something other pixelshaders can´t do, or just do it faster(because they are 4 of them or because they have more stages).
how does these shaders compare to the ati radeon8500 pixelshader v1.4?
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