Hey, I've just read that 3dMark 2001 /SE has support for only 2 texture mapping units per pipeline. That means that 8 out of Parhelia's 16 textyre mapping units aren'T used at all . . . and it still gets a G4Ti-ish score (and looks sooo much better... ); ATI's R300 with its 8-pipelines/2-tex-per-pipes gets full usage of all it's texe-map units, has a 256-bits mem bus but still gets -only- 14000? Man, I was a little scared about the 3D performance of my preordered Parhelia (for hum-occasional-hum gaming ) but I'm now very confident about my purchase... I'd like to see some Doom 3 scores... that should put a sock in some pie-holes (well, hat-with-ranch-dressing-holes)
And man, I already cannot live without DualHead... can't wait for some TripleHead luvin' (yuk, that sounded quite geeky didn't it? Well that suits me just fine ) The 3rd monitor is already on my desk, waiting to exhale (C)
BTW Ant, u still got those "Beginner's guide to hat cooking", "1001 easy hat recipes" and "Hats may still be hard to swallow, but they're now easy to cook" guides? I guess we'll need them on tuesday: ther'll be a o-lot o' cookin' to do...
And man, I already cannot live without DualHead... can't wait for some TripleHead luvin' (yuk, that sounded quite geeky didn't it? Well that suits me just fine ) The 3rd monitor is already on my desk, waiting to exhale (C)
BTW Ant, u still got those "Beginner's guide to hat cooking", "1001 easy hat recipes" and "Hats may still be hard to swallow, but they're now easy to cook" guides? I guess we'll need them on tuesday: ther'll be a o-lot o' cookin' to do...
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