RC put an addendum on their post;
"Addendum:
According to the information published, NV30 does not support such function as texture lookup in vertex shader, what is one of the main features 3.0 can provide. Moreover, NV30 does not support branching in Pixel Shaders. In this case we doubt NV30 will support all the functions out of 3.0 and also want to beg your pardon for the misleading information that CineFX corresponds to Pixel Shaders 3.0.
As for Pixel Shader 2.1, we want to point out that this "standard" is quite "flexible" in terms of functionality, because the support of it can be declared, for example, if a chip supports 1024 instructions without branching or 512 instructions with static branching."
"Addendum:
According to the information published, NV30 does not support such function as texture lookup in vertex shader, what is one of the main features 3.0 can provide. Moreover, NV30 does not support branching in Pixel Shaders. In this case we doubt NV30 will support all the functions out of 3.0 and also want to beg your pardon for the misleading information that CineFX corresponds to Pixel Shaders 3.0.
As for Pixel Shader 2.1, we want to point out that this "standard" is quite "flexible" in terms of functionality, because the support of it can be declared, for example, if a chip supports 1024 instructions without branching or 512 instructions with static branching."
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