the origional idea was that it would move to 0.09 micron in summer next year however given the poor take up of the card i suppose it is possible that they have decided that in order to survive they need a faster part now as unless they do they will get very little revenue between now and the next release, matrox could go under with parhelia if sales dont pick up as it must have cost a bomb to develope. as for ddr II there is no need for it it is the clockspeed of the chip which lets it down some sort of bandwith saving may be an economical way of making the most of the 256 bit ddr though
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Parhelia 2: Late 2002?! (compl. DX9; 0,13µ)
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I personally think that DDRII must be easy to implement as thay have a memory controller section on the chip. Fixing FAA is probably much harder as it has to work in all games, (all the ways that developers choose to creat emodels and scenes.______________________________
Nothing is impossible, some things are just unlikely.
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Originally posted by Fluff
I personally think that DDRII must be easy to implement as thay have a memory controller section on the chip.
IS anisotropic filtering broken, or is it just a driver issue?-Slougi
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I'm implying that DDRII is probably quite easy to implement at a chip level. And changing the structure of pipelines/algorithms etc is much harder as from my point of view a memory interface is pre-defined.______________________________
Nothing is impossible, some things are just unlikely.
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